27 lines
721 B
C#
27 lines
721 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CanvasFollowPlanet : MonoBehaviour
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{
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[SerializeField] private Transform planet;
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[SerializeField] private Vector3 worldOffset = new Vector3(0, 5, 0);
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[SerializeField] private Camera mainCamera;
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void Start()
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{
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if (mainCamera == null)
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mainCamera = Camera.main;
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}
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void LateUpdate()
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{
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if (mainCamera == null || planet == null) return;
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transform.position = planet.position + worldOffset;
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Vector3 lookDirection = mainCamera.transform.position - transform.position;
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transform.rotation = Quaternion.LookRotation(-lookDirection, Vector3.up);
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}
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}
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