Files
ScienceLab.TypesOfMotion/Assets/Scripts/CanvasFollowPlanet.cs
2026-02-18 00:08:49 +02:00

27 lines
721 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CanvasFollowPlanet : MonoBehaviour
{
[SerializeField] private Transform planet;
[SerializeField] private Vector3 worldOffset = new Vector3(0, 5, 0);
[SerializeField] private Camera mainCamera;
void Start()
{
if (mainCamera == null)
mainCamera = Camera.main;
}
void LateUpdate()
{
if (mainCamera == null || planet == null) return;
transform.position = planet.position + worldOffset;
Vector3 lookDirection = mainCamera.transform.position - transform.position;
transform.rotation = Quaternion.LookRotation(-lookDirection, Vector3.up);
}
}