37 lines
766 B
C#
37 lines
766 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SwingRotate : MonoBehaviour
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{
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[SerializeField] private Vector3 rotationAxis = Vector3.up;
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[SerializeField] private float rotationSpeed = 60f;
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private bool isActive = false;
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void Update()
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{
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if (isActive)
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{
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transform.Rotate(rotationAxis * rotationSpeed * Time.deltaTime, Space.Self);
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.gameObject.CompareTag("Player"))
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{
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isActive = false;
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}
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.CompareTag("Player"))
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{
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isActive = true;
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}
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}
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}
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