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40
Assets/Materials/JusticeScale/Scripts/ScaleBeamRotation.cs
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40
Assets/Materials/JusticeScale/Scripts/ScaleBeamRotation.cs
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using UnityEngine;
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namespace JusticeScale.Scripts
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{
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[RequireComponent(typeof(ScaleController))]
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public class ScaleBeamRotation : MonoBehaviour
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{
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[SerializeField] [Tooltip("Reference to the ScaleController that manages the balance logic.")]
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private ScaleController scaleController;
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[SerializeField]
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[Tooltip("The Transform representing the balance beam that rotates based on the weight difference.")]
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private Transform balanceBeam;
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[SerializeField]
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[Range(0, 75)]
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[Tooltip(
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"Maximum rotation angle of the balance beam in degrees. The beam will rotate between -blendRotation and +blendRotation. " +
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"It's recommended to test different values in the editor to see how the beam rotates visually.")]
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private float blendRotation = 15;
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private void Awake()
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{
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// Automatically get the ScaleController component attached to the same GameObject
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if (scaleController == null) scaleController = GetComponent<ScaleController>();
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}
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private void FixedUpdate()
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{
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// Calculates the rotation based on the normalized balance value.
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// If BalanceNormalized is 0, the beam is fully tilted to the left (-blendRotation).
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// If BalanceNormalized is 1, the beam is fully tilted to the right (+blendRotation).
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// If BalanceNormalized is 0.5, the beam is perfectly balanced (rotation = 0).
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var rotation = Mathf.Lerp(-blendRotation, blendRotation, scaleController.BalanceNormalized);
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// Apply the calculated rotation to the balance beam's local rotation.
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balanceBeam.localRotation = Quaternion.Euler(0, 0, rotation);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 57bc8f46e7805e1498eca027f3419f66
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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55
Assets/Materials/JusticeScale/Scripts/ScaleController.cs
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55
Assets/Materials/JusticeScale/Scripts/ScaleController.cs
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using JusticeScale.Scripts.Scales;
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using UnityEngine;
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namespace JusticeScale.Scripts
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{
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public class ScaleController : MonoBehaviour
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{
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[Header("Scales")]
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[SerializeField]
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[Tooltip("Reference to the left scale. Should be assigned to the left side of the balance.")]
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private Scale leftScale;
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[SerializeField]
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[Tooltip("Reference to the right scale. Should be assigned to the right side of the balance.")]
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private Scale rightScale;
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[Tooltip("Normalized value representing the current balance. 0 means fully tilted to the left, 1 means fully tilted to the right, and 0.5 is perfectly balanced.")]
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public float BalanceNormalized { get; private set; } = 0.5f;
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[Tooltip("The difference in weight between the left and right scales. A positive value means the left scale is heavier, while a negative value means the right scale is heavier.")]
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public float WeightDifference { get; private set; }
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[Header("Configuration")]
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[Min(0.01f)]
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[Tooltip("The maximum weight difference between the two sides for the scale to reach its limit. A higher value makes the balance less sensitive.")]
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public float maxWeightDifference = 10f;
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[SerializeField]
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[Tooltip("The smoothing time for updating the balance. This helps to avoid abrupt changes that could cause erratic behavior or glitches in the balance's operation.")]
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private float balanceSmoothTime = 0.05f;
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[SerializeField] [Tooltip("Internal smoothed result for the balance. Used for gradual balance adjustments.")]
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private float weightResultSmoothed;
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private void Update()
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{
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if (!leftScale || !rightScale)
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{
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Debug.LogWarning("The scale references are not assigned.");
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return;
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}
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UpdateBalance();
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}
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private void UpdateBalance()
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{
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var targetWeightDifference = leftScale.TotalWeight - rightScale.TotalWeight;
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WeightDifference = targetWeightDifference;
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weightResultSmoothed = Mathf.Lerp(weightResultSmoothed, targetWeightDifference, balanceSmoothTime);
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BalanceNormalized = Mathf.InverseLerp(-maxWeightDifference, maxWeightDifference, weightResultSmoothed);
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 77cc71e5d9b8ba643813860e7cf4b299
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timeCreated: 1719307373
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8
Assets/Materials/JusticeScale/Scripts/Scales.meta
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8
Assets/Materials/JusticeScale/Scripts/Scales.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 02bd81f2c0c1782429beed52556f5e7b
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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122
Assets/Materials/JusticeScale/Scripts/Scales/OverlapScale.cs
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122
Assets/Materials/JusticeScale/Scripts/Scales/OverlapScale.cs
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace JusticeScale.Scripts.Scales
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{
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public class OverlapScale : Scale
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{
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[Header("Capsule Config")]
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[Min(0)] [SerializeField]
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private float capsuleLength = 1.5f; // The vertical length of the capsule used to detect objects above the scale
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[Min(0)] [SerializeField]
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private float capsuleRadius = 0.5f; // The radius of the capsule, determining its width
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[Min(0)] [SerializeField]
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private float capsuleOffsetHeight = 0.5f; // The vertical offset from the scale’s position to the start of the capsule
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private Vector3 _startPoint, _endPoint; // The calculated start and end points of the capsule
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private readonly HashSet<Rigidbody> _detectedObjects = new(); // Set of detected rigidbodies to avoid duplicates
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private readonly List<Rigidbody> _objectsInContainer = new(); // List of objects currently inside the capsule area
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private GameObject _objectContainer; // A container object to parent detected objects
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private float _previousWeight; // Stores the previous total weight to optimize calculations
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// Returns the calculated total weight of objects detected inside the capsule
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public override float TotalWeight => CalculateWeightInCapsule();
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private float CalculateWeightInCapsule()
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{
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weight = 0f;
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_detectedObjects.Clear();
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// Adjust the capsule variables by the scale of the GameObject
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var scaledCapsuleLength = capsuleLength * transform.lossyScale.normalized.magnitude;
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var scaledCapsuleRadius = capsuleRadius * transform.lossyScale.normalized.magnitude;
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var scaledCapsuleOffsetHeight = capsuleOffsetHeight * transform.lossyScale.normalized.magnitude;
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// Define capsule start and end points based on configuration, adjusted for the scale
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_startPoint = transform.position + Vector3.up * scaledCapsuleOffsetHeight;
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_endPoint = _startPoint + Vector3.up * scaledCapsuleLength;
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// Perform the OverlapCapsule detection, gathering all colliders within the volume
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// ReSharper disable once Unity.PreferNonAllocApi
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Collider[] colliders = Physics.OverlapCapsule(_startPoint, _endPoint, scaledCapsuleRadius, layerMask);
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foreach (var collider in colliders)
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{
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var rb = collider.GetComponent<Rigidbody>();
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if (rb != null && !_detectedObjects.Contains(rb))
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{
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_detectedObjects.Add(rb);
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ManageObjectContainer(rb);
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weight += rb.mass;
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if (!_objectsInContainer.Contains(rb)) _objectsInContainer.Add(rb);
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}
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}
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RemoveDetectedObjectsNotInCapsule(_detectedObjects);
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// Exit early if the weight hasn't changed significantly
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if (Mathf.Abs(weight - _previousWeight) < 0.001f) return _previousWeight;
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_previousWeight = weight;
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return weight;
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}
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private void ManageObjectContainer(Rigidbody rb)
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{
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if (_objectContainer == null)
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{
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_objectContainer = new GameObject("Objects Container");
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_objectContainer.transform.parent = transform;
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}
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rb.transform.SetParent(_objectContainer.transform, true);
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}
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private void RemoveDetectedObjectsNotInCapsule(HashSet<Rigidbody> detectedObjects)
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{
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foreach (var obj in _objectsInContainer.ToList())
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if (!detectedObjects.Contains(obj))
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{
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obj.transform.parent = null;
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_objectsInContainer.Remove(obj);
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}
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if (detectedObjects.Count == 0) Destroy(_objectContainer);
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}
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private void OnDrawGizmosSelected()
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{
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if (transform == null) return;
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// Adjust the capsule variables by the scale of the GameObject
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float scaledCapsuleLength = capsuleLength * 0.1f * transform.lossyScale.magnitude;
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float scaledCapsuleRadius = capsuleRadius * 0.1f * transform.lossyScale.magnitude;
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float scaledCapsuleOffsetHeight = capsuleOffsetHeight * 0.1f * transform.lossyScale.magnitude;
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// Define the start and end points, adjusted for the object's scale
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_startPoint = transform.position + Vector3.up * scaledCapsuleOffsetHeight;
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_endPoint = _startPoint + Vector3.up * scaledCapsuleLength;
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// Draw the capsule in the editor (with scaling applied)
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Gizmos.color = Color.blue;
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Gizmos.DrawWireSphere(_startPoint, scaledCapsuleRadius);
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Gizmos.DrawWireSphere(_endPoint, scaledCapsuleRadius);
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Gizmos.DrawLine(
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_startPoint + Vector3.up * scaledCapsuleRadius,
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_endPoint + Vector3.up * scaledCapsuleRadius
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);
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Gizmos.DrawLine(
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_startPoint - Vector3.up * scaledCapsuleRadius,
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_endPoint - Vector3.up * scaledCapsuleRadius
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);
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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||||
guid: 8b64e6584f3a49a5b30287827ab3f516
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timeCreated: 1731300775
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18
Assets/Materials/JusticeScale/Scripts/Scales/Scale.cs
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18
Assets/Materials/JusticeScale/Scripts/Scales/Scale.cs
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@@ -0,0 +1,18 @@
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using UnityEngine;
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namespace JusticeScale.Scripts.Scales
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{
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public abstract class Scale : MonoBehaviour
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{
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public abstract float TotalWeight { get; }
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[SerializeField] protected LayerMask layerMask = -1; // LayerMask specifying which layers to include in the scale detection
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[SerializeField] [Tooltip("The current weight of the scale (not visible in the Inspector), for easy developer testing.")]
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protected float weight; // Current weight for inspector display; TotalWeight is the actual calculated value.
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private void Update()
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{
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weight = TotalWeight;
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}
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}
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}
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11
Assets/Materials/JusticeScale/Scripts/Scales/Scale.cs.meta
Normal file
11
Assets/Materials/JusticeScale/Scripts/Scales/Scale.cs.meta
Normal file
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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||||
guid: 3a958ddeab399d44eb4e129be0ea1cc8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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80
Assets/Materials/JusticeScale/Scripts/Scales/TriggerScale.cs
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80
Assets/Materials/JusticeScale/Scripts/Scales/TriggerScale.cs
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@@ -0,0 +1,80 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace JusticeScale.Scripts.Scales
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{
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[RequireComponent(typeof(MeshCollider))]
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public class TriggerScale : Scale
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{
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[Tooltip("The total weight of the objects currently on this scale trigger.")]
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public override float TotalWeight => weight;
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// Container for objects detected by the scale
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private GameObject _objectContainer;
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// HashSet to track objects on the scale, ensuring each is only counted once
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// (useful if the GameObject has multiple triggers that could detect the same object).
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private HashSet<Transform> _detectedObjects = new HashSet<Transform>();
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private void Start()
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{
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// Initialize the object container at the start
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_objectContainer = new GameObject("Objects Container");
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_objectContainer.transform.parent = transform;
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}
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private void OnTriggerEnter(Collider other)
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{
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var rb = other.GetComponent<Rigidbody>();
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if (rb != null && IsInDetectableLayer(other.gameObject) && _detectedObjects.Add(rb.transform))
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{
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AddObjectToContainer(rb.transform);
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weight += rb.mass;
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// Round the total weight to 2 decimal places
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weight = Mathf.Round(weight * 100f) / 100f;
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}
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}
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private void OnTriggerExit(Collider other)
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{
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var rb = other.GetComponent<Rigidbody>();
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if (rb != null && _detectedObjects.Remove(rb.transform))
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{
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weight -= rb.mass;
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// Ensure total weight doesn't drop below zero
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weight = Mathf.Max(0, weight);
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weight = Mathf.Round(weight * 100f) / 100f;
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RemoveObjectFromContainer(rb.transform);
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}
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}
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private void AddObjectToContainer(Transform objectTransform)
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{
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if (_objectContainer == null)
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{
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// Create a new container for the objects if it doesn't exist
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_objectContainer = new GameObject("Objects Container");
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_objectContainer.transform.parent = transform;
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}
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// Set the parent of the object to the container
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objectTransform.SetParent(_objectContainer.transform, true);
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}
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private void RemoveObjectFromContainer(Transform objectTransform)
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{
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// Unparent the object from the container
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if (_objectContainer != null) objectTransform.parent = null;
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// Destroy the container if it has no child objects left
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if (_objectContainer.transform.childCount == 0) Destroy(_objectContainer);
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}
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private bool IsInDetectableLayer(GameObject obj)
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{
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// Check if the object is in the correct layer
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return ((layerMask.value & (1 << obj.layer)) != 0);
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}
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}
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}
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@@ -0,0 +1,3 @@
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||||
fileFormatVersion: 2
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guid: 76c938acc67ae6746ad167809e6b86e8
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timeCreated: 1728533272
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8
Assets/Materials/JusticeScale/Scripts/UI.meta
Normal file
8
Assets/Materials/JusticeScale/Scripts/UI.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: e12ae2f22708f164e9a713227f37bbc0
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folderAsset: yes
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38
Assets/Materials/JusticeScale/Scripts/UI/ScaleUI.cs
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38
Assets/Materials/JusticeScale/Scripts/UI/ScaleUI.cs
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@@ -0,0 +1,38 @@
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using System;
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using JusticeScale.Scripts.Scales;
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using UnityEngine;
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using UnityEngine.UI;
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namespace JusticeScale.Scripts.UI
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{
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public class ScaleUI : MonoBehaviour
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{
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[SerializeField] private Scale scale; // Reference to the Scale component
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[SerializeField] private Text balanceText;
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[SerializeField] private bool isInPounds;
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|
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private void Awake()
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{
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// Automatically get the TriggerScale component attached to the parent GameObject
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if (scale == null) scale = GetComponentInParent<TriggerScale>();
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// Automatically get the Text component attached to the child GameObject
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if (balanceText == null) balanceText = GetComponentInChildren<Text>();
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||||
}
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private void Update()
|
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{
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// Update the balance text based on the selected unit
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balanceText.text = isInPounds
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? $"{ConvertKgToPound(scale.TotalWeight)} pounds"
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: $"{scale.TotalWeight} kg";
|
||||
}
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|
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private float ConvertKgToPound(float massKg)
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{
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var poundConverse = massKg * 2.20f;
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return (float)Math.Round(poundConverse, 2); // Round to 2 decimal places
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||||
}
|
||||
}
|
||||
}
|
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11
Assets/Materials/JusticeScale/Scripts/UI/ScaleUI.cs.meta
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11
Assets/Materials/JusticeScale/Scripts/UI/ScaleUI.cs.meta
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@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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icon: {instanceID: 0}
|
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userData:
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assetBundleVariant:
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