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38
Assets/Materials/JusticeScale/Scripts/UI/ScaleUI.cs
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38
Assets/Materials/JusticeScale/Scripts/UI/ScaleUI.cs
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using System;
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using JusticeScale.Scripts.Scales;
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using UnityEngine;
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using UnityEngine.UI;
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namespace JusticeScale.Scripts.UI
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{
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public class ScaleUI : MonoBehaviour
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{
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[SerializeField] private Scale scale; // Reference to the Scale component
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[SerializeField] private Text balanceText;
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[SerializeField] private bool isInPounds;
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private void Awake()
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{
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// Automatically get the TriggerScale component attached to the parent GameObject
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if (scale == null) scale = GetComponentInParent<TriggerScale>();
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// Automatically get the Text component attached to the child GameObject
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if (balanceText == null) balanceText = GetComponentInChildren<Text>();
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}
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private void Update()
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{
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// Update the balance text based on the selected unit
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balanceText.text = isInPounds
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? $"{ConvertKgToPound(scale.TotalWeight)} pounds"
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: $"{scale.TotalWeight} kg";
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}
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private float ConvertKgToPound(float massKg)
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{
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var poundConverse = massKg * 2.20f;
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return (float)Math.Round(poundConverse, 2); // Round to 2 decimal places
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}
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}
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}
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