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Shader "Gleechi/Hands"
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CGPROGRAM
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#pragma fragment frag
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struct appdata
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float3 normal : NORMAL;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
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float4 vertex : SV_POSITION;
fixed4 color : COLOR;
UNITY_VERTEX_OUTPUT_STEREO
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fixed4 _c2;
float _p;
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