first commit
This commit is contained in:
@@ -0,0 +1,71 @@
|
||||
// Copyright (C) 2014-2024 Gleechi Technology AB. All rights reserved.
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System;
|
||||
|
||||
namespace VirtualGrasp.Scripts
|
||||
{
|
||||
/**
|
||||
* MyVirtualGrasp is a customizable main tutorial component.
|
||||
*
|
||||
* MyVirtualGrasp inherits from VG_MainScript, which wraps the main communication functions of the VirtualGrasp API.
|
||||
* VG_MainScript inherits from Monobehavior so you can use this as a component to a GameObject in Unity.
|
||||
* All the API functions you want to use in your own scripts can be accessed through VG_Controller.
|
||||
*/
|
||||
[LIBVIRTUALGRASP_UNITY_SCRIPT]
|
||||
[HelpURL("https://docs.virtualgrasp.com/unity_component_myvirtualgrasp." + VG_Version.__VG_VERSION__ + ".html")]
|
||||
public class MyVirtualGrasp : VG_MainScript
|
||||
{
|
||||
override public void Awake()
|
||||
{
|
||||
base.Awake(); // note: Awake can delete this component if there already is one.
|
||||
if (this != null)
|
||||
{
|
||||
VG_Controller.Initialize();
|
||||
}
|
||||
}
|
||||
|
||||
override public void Update()
|
||||
{
|
||||
base.Update();
|
||||
}
|
||||
|
||||
override public void FixedUpdate()
|
||||
{
|
||||
base.FixedUpdate();
|
||||
}
|
||||
|
||||
void OnApplicationQuit()
|
||||
{
|
||||
SaveState();
|
||||
}
|
||||
|
||||
void OnApplicationPause()
|
||||
{
|
||||
// If linux save state
|
||||
var p = (int)Environment.OSVersion.Platform;
|
||||
if ((p == 4) || (p == 6) || (p == 128))
|
||||
SaveState();
|
||||
}
|
||||
|
||||
void SaveState()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
|
||||
if (m_graspDB != null)
|
||||
{
|
||||
string graspDBPath = AssetDatabase.GetAssetPath(m_graspDB);
|
||||
VG_Controller.SaveState(graspDBPath);
|
||||
AssetDatabase.ImportAsset(graspDBPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
VG_Controller.SaveState(null);
|
||||
}
|
||||
#else
|
||||
VG_Controller.SaveState(null);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user