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// Copyright (C) 2014-2024 Gleechi Technology AB. All rights reserved.
using UnityEngine;
namespace VirtualGrasp.Onboarding
{
/**
* ChangeSelectionWeight shows as a tutorial on how to runtime change object
* selection weight to affect how easy an object can be selected for interaction with VG.
*/
[LIBVIRTUALGRASP_UNITY_SCRIPT]
[HelpURL("https://docs.virtualgrasp.com/unity_vgonboarding_task3." + VG_Version.__VG_VERSION__ + ".html")]
public class ChangeSelectionWeight : MonoBehaviour
{
public Transform m_dependent_object;
public float m_releasedWeight = 1.0f;
public float m_graspedWeight = 2.0f;
void Start()
{
VG_Controller.OnObjectFullyReleased.AddListener(ObjectReleased);
VG_Controller.OnObjectGrasped.AddListener(ObjectGrasped);
if (m_dependent_object == null)
m_dependent_object = transform.parent;
}
void ObjectReleased(VG_HandStatus hand)
{
if (hand.m_selectedObject == m_dependent_object)
VG_Controller.SetObjectSelectionWeight(transform, m_releasedWeight);
}
void ObjectGrasped(VG_HandStatus handStatus)
{
if (handStatus.m_selectedObject == m_dependent_object)
VG_Controller.SetObjectSelectionWeight(transform, m_graspedWeight);
}
}
}