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// Copyright (C) 2014-2024 Gleechi Technology AB. All rights reserved.
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using UnityEngine;
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namespace VirtualGrasp.Onboarding
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{
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/**
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* ChangeSelectionWeight shows as a tutorial on how to runtime change object
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* selection weight to affect how easy an object can be selected for interaction with VG.
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*/
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[LIBVIRTUALGRASP_UNITY_SCRIPT]
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[HelpURL("https://docs.virtualgrasp.com/unity_vgonboarding_task3." + VG_Version.__VG_VERSION__ + ".html")]
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public class ChangeSelectionWeight : MonoBehaviour
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{
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public Transform m_dependent_object;
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public float m_releasedWeight = 1.0f;
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public float m_graspedWeight = 2.0f;
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void Start()
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{
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VG_Controller.OnObjectFullyReleased.AddListener(ObjectReleased);
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VG_Controller.OnObjectGrasped.AddListener(ObjectGrasped);
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if (m_dependent_object == null)
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m_dependent_object = transform.parent;
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}
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void ObjectReleased(VG_HandStatus hand)
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{
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if (hand.m_selectedObject == m_dependent_object)
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VG_Controller.SetObjectSelectionWeight(transform, m_releasedWeight);
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}
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void ObjectGrasped(VG_HandStatus handStatus)
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{
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if (handStatus.m_selectedObject == m_dependent_object)
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VG_Controller.SetObjectSelectionWeight(transform, m_graspedWeight);
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}
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}
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}
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