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// Copyright (C) 2014-2024 Gleechi Technology AB. All rights reserved.
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using UnityEngine;
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namespace VirtualGrasp.Onboarding
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{
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public class MetalImpact : MonoBehaviour
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{
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public AudioSource plateCollisionEffect;
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public AudioSource tableCollisionEffect;
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private float verticalVelocityThreshold = 1.0F;
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private void OnCollisionEnter(Collision collision)
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{
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if (collision.gameObject.name.Contains("plate"))
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{
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if (collision.relativeVelocity.magnitude > verticalVelocityThreshold)
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{
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plateCollisionEffect.Play();
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}
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}
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else if (collision.gameObject.name.Contains("SM_Factory1001"))
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{
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if (collision.relativeVelocity.magnitude > verticalVelocityThreshold)
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{
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tableCollisionEffect.Play();
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}
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}
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}
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}
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}
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