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// Copyright (C) 2014-2024 Gleechi Technology AB. All rights reserved.
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using UnityEngine;
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using VirtualGrasp;
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namespace VirtualGrasp.Onboarding
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{
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public class SoundOnGraspEvents : MonoBehaviour
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{
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public AudioSource graspSoundEffect;
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private int avatarID = 0;
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private void Start()
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{
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VG_Controller.GetSensorControlledAvatarID(out avatarID);
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VG_Controller.OnGraspTriggered.AddListener(PlayGraspSound);
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}
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public void PlayGraspSound(VG_HandStatus hand)
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{
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if (hand.m_avatarID == avatarID)
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graspSoundEffect.Play();
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}
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}
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}
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