first commit
This commit is contained in:
@@ -0,0 +1,74 @@
|
||||
Shader "Gleechi/Diffuse"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex("Texture", 2D) = "white" {}
|
||||
[NOSCALEOFFSET] _diffuse("diffuse map", Cube) = "white" {}
|
||||
|
||||
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType" = "Opaque" }
|
||||
LOD 100
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float3 normal : NORMAL;
|
||||
float3 color : COLOR;
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertex : SV_POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float3 color : COLOR;
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
samplerCUBE _diffuse;
|
||||
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
v2f o;
|
||||
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
o.normal = UnityObjectToWorldNormal(v.normal);
|
||||
o.color = v.color;
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
fixed4 col = tex2D(_MainTex, i.uv) * fixed4(i.color,1);
|
||||
fixed4 diffuseLight = texCUBElod(_diffuse, float4(i.normal, 1));
|
||||
diffuseLight /= diffuseLight + 1;
|
||||
return col * diffuseLight;
|
||||
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8de65bf60aa6c4f4caacbc6b0880fc35
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,89 @@
|
||||
Shader "Gleechi/Glass"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[NOSCALEOFFSET] _diffuse_HDR("diffuse map", Cube) = "white" {}
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType" = "Transparent" "Queue"= "Transparent"}
|
||||
LOD 100
|
||||
|
||||
Pass
|
||||
{
|
||||
//Cull Off
|
||||
ZWrite Off
|
||||
Blend One One
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float3 color : COLOR;
|
||||
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float3 color : COLOR;
|
||||
float alpha : TEXCOORD;
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
samplerCUBE _diffuse_HDR;
|
||||
|
||||
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
v2f o;
|
||||
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
|
||||
float3 viewDir = normalize(ObjSpaceViewDir(v.vertex));
|
||||
float f = 1 - saturate(dot(normalize(v.normal), viewDir) / 100);
|
||||
o.alpha = lerp(0, 1.34, pow(f, 177));
|
||||
|
||||
|
||||
|
||||
o.normal = UnityObjectToWorldNormal(v.normal);
|
||||
float3 wsViewDir = WorldSpaceViewDir(float4 (v.vertex.xyz,1));
|
||||
|
||||
|
||||
|
||||
o.normal = reflect(-wsViewDir, o.normal);
|
||||
o.color = v.color;
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
|
||||
fixed4 col = fixed4(i.color,1);
|
||||
fixed4 diffuseLight = texCUBElod(_diffuse_HDR, float4(i.normal, 1));
|
||||
diffuseLight /= diffuseLight + 1;
|
||||
col *= diffuseLight;
|
||||
col.a = saturate(i.alpha);
|
||||
//col = (i.alpha);
|
||||
return col;
|
||||
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 60ebb9c34c421e141b021f0d536df52c
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user