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Assets/Scripts/Asrtronaut/SecretDropdown.cs
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32
Assets/Scripts/Asrtronaut/SecretDropdown.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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public class SecretDropdown : MonoBehaviour
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{
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public enum SecretPlanet
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{
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煖莊<EFBFBD>, 竟簇債녜, 쭤張調, 犬<EFBFBD>琢, 璥猝, 蛇놋儼, 邏膣存, 到陝, 袞綎艙, 헌佾<EFBFBD>
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}
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[SerializeField] private TMP_Dropdown _dropdown;
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[SerializeField] private SecretPlanet _planet;
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[SerializeField] private TextMeshProUGUI _planetNameText;
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public TMP_Dropdown Dropdown => _dropdown;
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public int PlanetIndex => (int)_planet;
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void Start()
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{
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if (_planetNameText != null)
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_planetNameText.text = _planet.ToString();
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_dropdown.onValueChanged.AddListener(OnValueChanged);
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}
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void OnValueChanged(int index)
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{
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if (_planetNameText != null)
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_planetNameText.text = _planet.ToString();
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}
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}
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