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88
Assets/Scripts/Asrtronaut/SecretPlanetWeight.cs
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88
Assets/Scripts/Asrtronaut/SecretPlanetWeight.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using UnityEngine.UI;
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public class SecretPlanetWeight : MonoBehaviour
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{
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[SerializeField] private TextMeshProUGUI _resultText;
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[SerializeField] private Button _checkButton;
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[SerializeField] private Rigidbody _astronautRb;
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private const float _earthGravity = 9.81f;
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float[] _gravities = { 274f, 3.7f, 8.87f, 1.62f, 3.71f, 24.79f, 10.44f, 8.69f, 11.15f, 9.81f };
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void OnEnable()
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{
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RebuildDropdowns();
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}
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void RebuildDropdowns()
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{
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float mass = _astronautRb != null ? _astronautRb.mass : 75f;
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SecretDropdown[] secretDropdowns = FindObjectsOfType<SecretDropdown>(true);
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foreach (var sd in secretDropdowns)
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{
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sd.Dropdown.ClearOptions();
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sd.Dropdown.options.Add(new TMP_Dropdown.OptionData("Îáðàòè"));
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foreach (var g in _gravities)
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{
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float weightN = mass * g;
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float massKg = weightN / _earthGravity;
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sd.Dropdown.options.Add(new TMP_Dropdown.OptionData(Mathf.RoundToInt(massKg) + " êã"));
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}
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sd.Dropdown.value = 0;
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sd.Dropdown.RefreshShownValue();
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}
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_checkButton.onClick.RemoveAllListeners();
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_checkButton.onClick.AddListener(CheckAll);
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_resultText.alpha = 0f;
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}
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void CheckAll()
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{
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float mass = _astronautRb != null ? _astronautRb.mass : 75f;
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int correct = 0;
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SecretDropdown[] secretDropdowns = FindObjectsOfType<SecretDropdown>(true);
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foreach (var sd in secretDropdowns)
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{
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int planetIndex = sd.PlanetIndex;
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float correctWeightN = mass * _gravities[planetIndex];
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float correctMassKg = correctWeightN / _earthGravity;
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int selectedIndex = sd.Dropdown.value - 1;
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if (selectedIndex < 0) continue;
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float selectedWeightN = mass * _gravities[selectedIndex];
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float selectedMassKg = selectedWeightN / _earthGravity;
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if (Mathf.Abs(selectedMassKg - correctMassKg) < 1f)
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{
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correct++;
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sd.Dropdown.GetComponentInParent<Image>().color = Color.green;
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}
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else
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{
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sd.Dropdown.GetComponentInParent<Image>().color = Color.red;
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}
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}
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if (correct == secretDropdowns.Length)
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{
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_resultText.text = "Áëèñêó÷å! Öå ïðàâèëüíà â³äïîâ³äü!";
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_resultText.color = Color.green;
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}
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else
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{
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_resultText.text = "Ìàéæå! Ñïðîáóé ùå ðàç";
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_resultText.color = Color.red;
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}
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StartCoroutine(ShowText());
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}
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IEnumerator ShowText()
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{
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float t = 0f;
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while (t < 1f) { t += Time.deltaTime * 2f; _resultText.alpha = t; yield return null; }
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yield return new WaitForSeconds(3f);
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t = 1f;
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while (t > 0f) { t -= Time.deltaTime * 2f; _resultText.alpha = t; yield return null; }
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}
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}
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