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2026-04-07 03:14:32 +03:00
commit b3992fec6b
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Assets/Scripts/Drawer.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Drawer : MonoBehaviour
{
[SerializeField] private float _speed = 3f;
[SerializeField] private float _openZ = 0.873f;
[SerializeField] private Camera _camera;
[SerializeField] private float _interactDistance = 3f;
private bool _isOpen = false;
private float _targetZ;
private float _closedZ;
private bool _hasTarget = false;
public bool IsOpen => _isOpen;
void Start()
{
_closedZ = transform.localPosition.z;
_targetZ = _closedZ;
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
Ray ray = _camera.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out RaycastHit hit, _interactDistance))
{
if (hit.collider.transform == transform ||
hit.collider.transform.IsChildOf(transform))
{
_isOpen = !_isOpen;
_targetZ = _isOpen ? _openZ : _closedZ;
_hasTarget = true;
}
}
}
if (!_hasTarget) return;
Vector3 pos = transform.localPosition;
pos.z = Mathf.MoveTowards(pos.z, _targetZ, Time.deltaTime * _speed);
transform.localPosition = pos;
if (Mathf.Abs(pos.z - _targetZ) < 0.001f)
{
pos.z = _targetZ;
transform.localPosition = pos;
_hasTarget = false;
}
}
}