Files
2026-04-07 03:14:32 +03:00

38 lines
1.2 KiB
C#

using System;
using JusticeScale.Scripts.Scales;
using UnityEngine;
using UnityEngine.UI;
namespace JusticeScale.Scripts.UI
{
public class ScaleUI : MonoBehaviour
{
[SerializeField] private Scale scale; // Reference to the Scale component
[SerializeField] private Text balanceText;
[SerializeField] private bool isInPounds;
private void Awake()
{
// Automatically get the TriggerScale component attached to the parent GameObject
if (scale == null) scale = GetComponentInParent<TriggerScale>();
// Automatically get the Text component attached to the child GameObject
if (balanceText == null) balanceText = GetComponentInChildren<Text>();
}
private void Update()
{
// Update the balance text based on the selected unit
balanceText.text = isInPounds
? $"{ConvertKgToPound(scale.TotalWeight)} pounds"
: $"{scale.TotalWeight} kg";
}
private float ConvertKgToPound(float massKg)
{
var poundConverse = massKg * 2.20f;
return (float)Math.Round(poundConverse, 2); // Round to 2 decimal places
}
}
}