Files
2026-04-07 03:14:32 +03:00

90 lines
2.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class PlanetWeight : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI _resultText;
[SerializeField] private Button _checkButton;
[SerializeField] private Rigidbody _astronautRb;
public enum PlanetName
{
Ìåðêóð³é, Âåíåðà, Çåìëÿ, ̳ñÿöü, Ìàðñ, Þï³òåð, Ñàòóðí, Óðàí, Íåïòóí, Ñîíöå
}
float[] _gravities = { 3.7f, 8.87f, 9.81f, 1.62f, 3.71f, 24.79f, 10.44f, 8.69f, 11.15f, 274f };
void OnEnable()
{
RebuildDropdowns();
}
void RebuildDropdowns()
{
float mass = _astronautRb != null ? _astronautRb.mass : 75f;
PlanetDropdown[] planetDropdowns = FindObjectsOfType<PlanetDropdown>();
foreach (var pd in planetDropdowns)
{
pd.Dropdown.ClearOptions();
pd.Dropdown.options.Add(new TMP_Dropdown.OptionData("Îáðàòè"));
foreach (var g in _gravities)
{
float w = mass * g;
pd.Dropdown.options.Add(new TMP_Dropdown.OptionData(Mathf.RoundToInt(w) + " Í"));
}
pd.Dropdown.value = 0;
pd.Dropdown.RefreshShownValue();
}
_checkButton.onClick.RemoveAllListeners();
_checkButton.onClick.AddListener(CheckAll);
_resultText.alpha = 0f;
}
void CheckAll()
{
float mass = _astronautRb != null ? _astronautRb.mass : 75f;
int correct = 0;
PlanetDropdown[] planetDropdowns = FindObjectsOfType<PlanetDropdown>();
foreach (var pd in planetDropdowns)
{
int planetIndex = pd.PlanetIndex;
float correctWeight = mass * _gravities[planetIndex];
int selectedIndex = pd.Dropdown.value - 1;
if (selectedIndex < 0) continue;
float selectedWeight = mass * _gravities[selectedIndex];
if (Mathf.Abs(selectedWeight - correctWeight) < 1f)
{
correct++;
pd.Dropdown.GetComponentInParent<Image>().color = Color.green;
}
else
{
pd.Dropdown.GetComponentInParent<Image>().color = Color.red;
}
}
if (correct == planetDropdowns.Length)
{
_resultText.text = "Áëèñêó÷å! Öå ïðàâèëüíà â³äïîâ³äü!";
_resultText.color = Color.green;
}
else
{
_resultText.text = "Ìàéæå! Ñïðîáóé ùå ðàç";
_resultText.color = Color.red;
}
StartCoroutine(ShowText());
}
IEnumerator ShowText()
{
float t = 0f;
while (t < 1f) { t += Time.deltaTime * 2f; _resultText.alpha = t; yield return null; }
yield return new WaitForSeconds(3f);
t = 1f;
while (t > 0f) { t -= Time.deltaTime * 2f; _resultText.alpha = t; yield return null; }
}
}