Files
ScienceLab.WeightAndMass/Assets/Scripts/LiquidPourer.cs
2026-04-07 03:14:32 +03:00

63 lines
2.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LiquidPourer : MonoBehaviour
{
[SerializeField] private HandController _handController;
[SerializeField] private KeyCode _pourKey = KeyCode.E;
void Update()
{
if (!Input.GetKeyDown(_pourKey)) return;
Transform right = _handController.RightHeldObject;
Transform left = _handController.LeftHeldObject;
if (right == null || left == null) return;
if (!right.CompareTag("Liquid") || !left.CompareTag("Liquid")) return;
LiquidContainer containerRight = right.GetComponent<LiquidContainer>()
?? right.GetComponentInParent<LiquidContainer>()
?? right.GetComponentInChildren<LiquidContainer>();
LiquidContainer containerLeft = left.GetComponent<LiquidContainer>()
?? left.GetComponentInParent<LiquidContainer>()
?? left.GetComponentInChildren<LiquidContainer>();
if (containerRight == null || containerLeft == null) return;
LiquidContainer source = null;
LiquidContainer target = null;
if (!containerRight.IsEmpty() && !containerLeft.IsFull())
{
source = containerRight;
target = containerLeft;
}
else if (!containerLeft.IsEmpty() && !containerRight.IsFull())
{
source = containerLeft;
target = containerRight;
}
if (source == null || target == null) return;
float sourceRealLiters = source.amount * source.capacity;
float targetFreeSpace = (1f - target.amount) * target.capacity;
float transferLiters = Mathf.Min(sourceRealLiters, targetFreeSpace);
if (transferLiters <= 0f) return;
float sourceRemoveAmount = transferLiters / source.capacity;
float targetAddAmount = transferLiters / target.capacity;
Color pouringColor = source.color;
float pouringDensity = source.density;
LiquidContainer.LiquidType pouringType = source.liquidType;
source.RemoveLiquid(sourceRemoveAmount);
target.AddLiquid(pouringColor, targetAddAmount, pouringDensity, pouringType);
}
}