Files
ScienceLab.WeightAndMass/Assets/Scripts/Rotation.cs
2026-04-07 03:14:32 +03:00

13 lines
278 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rotation : MonoBehaviour
{
[SerializeField] private float _speed = 10f;
void Update()
{
transform.Rotate(Vector3.up, -_speed * Time.deltaTime, Space.World);
}
}