13 lines
278 B
C#
13 lines
278 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Rotation : MonoBehaviour
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{
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[SerializeField] private float _speed = 10f;
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void Update()
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{
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transform.Rotate(Vector3.up, -_speed * Time.deltaTime, Space.World);
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}
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}
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