initial commit
This commit is contained in:
8
.gitignore
vendored
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8
.gitignore
vendored
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||||
[Ll]ibrary/
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[Tt]emp/
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[Oo]bj/
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UserSettings/
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6
.vsconfig
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6
.vsconfig
Normal file
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899
Assembly-CSharp-Editor.csproj
Normal file
899
Assembly-CSharp-Editor.csproj
Normal file
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using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.ImageEffects
|
||||
{
|
||||
[CustomEditor (typeof(BloomAndFlares))]
|
||||
class BloomAndFlaresEditor : Editor
|
||||
{
|
||||
SerializedProperty tweakMode;
|
||||
SerializedProperty screenBlendMode;
|
||||
|
||||
SerializedObject serObj;
|
||||
|
||||
SerializedProperty hdr;
|
||||
SerializedProperty sepBlurSpread;
|
||||
SerializedProperty useSrcAlphaAsMask;
|
||||
|
||||
SerializedProperty bloomIntensity;
|
||||
SerializedProperty bloomthreshold;
|
||||
SerializedProperty bloomBlurIterations;
|
||||
|
||||
SerializedProperty lensflares;
|
||||
|
||||
SerializedProperty hollywoodFlareBlurIterations;
|
||||
|
||||
SerializedProperty lensflareMode;
|
||||
SerializedProperty hollyStretchWidth;
|
||||
SerializedProperty lensflareIntensity;
|
||||
SerializedProperty lensflarethreshold;
|
||||
SerializedProperty flareColorA;
|
||||
SerializedProperty flareColorB;
|
||||
SerializedProperty flareColorC;
|
||||
SerializedProperty flareColorD;
|
||||
|
||||
SerializedProperty lensFlareVignetteMask;
|
||||
|
||||
void OnEnable () {
|
||||
serObj = new SerializedObject (target);
|
||||
|
||||
screenBlendMode = serObj.FindProperty("screenBlendMode");
|
||||
hdr = serObj.FindProperty("hdr");
|
||||
|
||||
sepBlurSpread = serObj.FindProperty("sepBlurSpread");
|
||||
useSrcAlphaAsMask = serObj.FindProperty("useSrcAlphaAsMask");
|
||||
|
||||
bloomIntensity = serObj.FindProperty("bloomIntensity");
|
||||
bloomthreshold = serObj.FindProperty("bloomThreshold");
|
||||
bloomBlurIterations = serObj.FindProperty("bloomBlurIterations");
|
||||
|
||||
lensflares = serObj.FindProperty("lensflares");
|
||||
|
||||
lensflareMode = serObj.FindProperty("lensflareMode");
|
||||
hollywoodFlareBlurIterations = serObj.FindProperty("hollywoodFlareBlurIterations");
|
||||
hollyStretchWidth = serObj.FindProperty("hollyStretchWidth");
|
||||
lensflareIntensity = serObj.FindProperty("lensflareIntensity");
|
||||
lensflarethreshold = serObj.FindProperty("lensflareThreshold");
|
||||
flareColorA = serObj.FindProperty("flareColorA");
|
||||
flareColorB = serObj.FindProperty("flareColorB");
|
||||
flareColorC = serObj.FindProperty("flareColorC");
|
||||
flareColorD = serObj.FindProperty("flareColorD");
|
||||
lensFlareVignetteMask = serObj.FindProperty("lensFlareVignetteMask");
|
||||
|
||||
tweakMode = serObj.FindProperty("tweakMode");
|
||||
}
|
||||
|
||||
|
||||
public override void OnInspectorGUI () {
|
||||
serObj.Update();
|
||||
|
||||
GUILayout.Label("HDR " + (hdr.enumValueIndex == 0 ? "auto detected, " : (hdr.enumValueIndex == 1 ? "forced on, " : "disabled, ")) + (useSrcAlphaAsMask.floatValue < 0.1f ? " ignoring alpha channel glow information" : " using alpha channel glow information"), EditorStyles.miniBoldLabel);
|
||||
|
||||
EditorGUILayout.PropertyField (tweakMode, new GUIContent("Tweak mode"));
|
||||
EditorGUILayout.PropertyField (screenBlendMode, new GUIContent("Blend mode"));
|
||||
EditorGUILayout.PropertyField (hdr, new GUIContent("HDR"));
|
||||
|
||||
// display info text when screen blend mode cannot be used
|
||||
Camera cam = (target as BloomAndFlares).GetComponent<Camera>();
|
||||
if (cam != null) {
|
||||
#if UNITY_5_6_OR_NEWER
|
||||
if (screenBlendMode.enumValueIndex==0 && ((cam.allowHDR && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
|
||||
#else
|
||||
if (screenBlendMode.enumValueIndex==0 && ((cam.hdr && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
|
||||
#endif
|
||||
EditorGUILayout.HelpBox("Screen blend is not supported in HDR. Using 'Add' instead.", MessageType.Info);
|
||||
}
|
||||
}
|
||||
|
||||
if (1 == tweakMode.intValue)
|
||||
EditorGUILayout.PropertyField (lensflares, new GUIContent("Cast lens flares"));
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
EditorGUILayout.PropertyField (bloomIntensity, new GUIContent("Intensity"));
|
||||
bloomthreshold.floatValue = EditorGUILayout.Slider ("threshold", bloomthreshold.floatValue, -0.05f, 4.0f);
|
||||
bloomBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", bloomBlurIterations.intValue, 1, 4);
|
||||
sepBlurSpread.floatValue = EditorGUILayout.Slider ("Blur spread", sepBlurSpread.floatValue, 0.1f, 10.0f);
|
||||
|
||||
if (1 == tweakMode.intValue)
|
||||
useSrcAlphaAsMask.floatValue = EditorGUILayout.Slider (new GUIContent("Use alpha mask", "Make alpha channel define glowiness"), useSrcAlphaAsMask.floatValue, 0.0f, 1.0f);
|
||||
else
|
||||
useSrcAlphaAsMask.floatValue = 0.0f;
|
||||
|
||||
if (1 == tweakMode.intValue) {
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
if (lensflares.boolValue) {
|
||||
|
||||
// further lens flare tweakings
|
||||
if (0 != tweakMode.intValue)
|
||||
EditorGUILayout.PropertyField (lensflareMode, new GUIContent("Lens flare mode"));
|
||||
else
|
||||
lensflareMode.enumValueIndex = 0;
|
||||
|
||||
EditorGUILayout.PropertyField(lensFlareVignetteMask, new GUIContent("Lens flare mask", "This mask is needed to prevent lens flare artifacts"));
|
||||
|
||||
EditorGUILayout.PropertyField (lensflareIntensity, new GUIContent("Local intensity"));
|
||||
lensflarethreshold.floatValue = EditorGUILayout.Slider ("Local threshold", lensflarethreshold.floatValue, 0.0f, 1.0f);
|
||||
|
||||
if (lensflareMode.intValue == 0) {
|
||||
// ghosting
|
||||
EditorGUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.PropertyField (flareColorA, new GUIContent("1st Color"));
|
||||
EditorGUILayout.PropertyField (flareColorB, new GUIContent("2nd Color"));
|
||||
EditorGUILayout.EndHorizontal ();
|
||||
|
||||
EditorGUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.PropertyField (flareColorC, new GUIContent("3rd Color"));
|
||||
EditorGUILayout.PropertyField (flareColorD, new GUIContent("4th Color"));
|
||||
EditorGUILayout.EndHorizontal ();
|
||||
}
|
||||
else if (lensflareMode.intValue == 1) {
|
||||
// hollywood
|
||||
EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent("Stretch width"));
|
||||
hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", hollywoodFlareBlurIterations.intValue, 1, 4);
|
||||
|
||||
EditorGUILayout.PropertyField (flareColorA, new GUIContent("Tint Color"));
|
||||
}
|
||||
else if (lensflareMode.intValue == 2) {
|
||||
// both
|
||||
EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent("Stretch width"));
|
||||
hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", hollywoodFlareBlurIterations.intValue, 1, 4);
|
||||
|
||||
EditorGUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.PropertyField (flareColorA, new GUIContent("1st Color"));
|
||||
EditorGUILayout.PropertyField (flareColorB, new GUIContent("2nd Color"));
|
||||
EditorGUILayout.EndHorizontal ();
|
||||
|
||||
EditorGUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.PropertyField (flareColorC, new GUIContent("3rd Color"));
|
||||
EditorGUILayout.PropertyField (flareColorD, new GUIContent("4th Color"));
|
||||
EditorGUILayout.EndHorizontal ();
|
||||
}
|
||||
}
|
||||
} else
|
||||
lensflares.boolValue = false; // disable lens flares in simple tweak mode
|
||||
|
||||
serObj.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4deca87cb459d1642ac8f734856ca84e
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -0,0 +1,166 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.ImageEffects
|
||||
{
|
||||
[CustomEditor (typeof(Bloom))]
|
||||
class BloomEditor : Editor
|
||||
{
|
||||
SerializedProperty tweakMode;
|
||||
SerializedProperty screenBlendMode;
|
||||
|
||||
SerializedObject serObj;
|
||||
|
||||
SerializedProperty hdr;
|
||||
SerializedProperty quality;
|
||||
SerializedProperty sepBlurSpread;
|
||||
|
||||
SerializedProperty bloomIntensity;
|
||||
SerializedProperty bloomThresholdColor;
|
||||
SerializedProperty bloomThreshold;
|
||||
SerializedProperty bloomBlurIterations;
|
||||
|
||||
SerializedProperty hollywoodFlareBlurIterations;
|
||||
|
||||
SerializedProperty lensflareMode;
|
||||
SerializedProperty hollyStretchWidth;
|
||||
SerializedProperty lensflareIntensity;
|
||||
SerializedProperty flareRotation;
|
||||
SerializedProperty lensFlareSaturation;
|
||||
SerializedProperty lensflareThreshold;
|
||||
SerializedProperty flareColorA;
|
||||
SerializedProperty flareColorB;
|
||||
SerializedProperty flareColorC;
|
||||
SerializedProperty flareColorD;
|
||||
|
||||
SerializedProperty lensFlareVignetteMask;
|
||||
|
||||
void OnEnable () {
|
||||
serObj = new SerializedObject (target);
|
||||
|
||||
screenBlendMode = serObj.FindProperty("screenBlendMode");
|
||||
hdr = serObj.FindProperty("hdr");
|
||||
quality = serObj.FindProperty("quality");
|
||||
|
||||
sepBlurSpread = serObj.FindProperty("sepBlurSpread");
|
||||
|
||||
bloomIntensity = serObj.FindProperty("bloomIntensity");
|
||||
bloomThreshold = serObj.FindProperty("bloomThreshold");
|
||||
bloomThresholdColor = serObj.FindProperty("bloomThresholdColor");
|
||||
bloomBlurIterations = serObj.FindProperty("bloomBlurIterations");
|
||||
|
||||
lensflareMode = serObj.FindProperty("lensflareMode");
|
||||
hollywoodFlareBlurIterations = serObj.FindProperty("hollywoodFlareBlurIterations");
|
||||
hollyStretchWidth = serObj.FindProperty("hollyStretchWidth");
|
||||
lensflareIntensity = serObj.FindProperty("lensflareIntensity");
|
||||
lensflareThreshold = serObj.FindProperty("lensflareThreshold");
|
||||
lensFlareSaturation = serObj.FindProperty("lensFlareSaturation");
|
||||
flareRotation = serObj.FindProperty("flareRotation");
|
||||
flareColorA = serObj.FindProperty("flareColorA");
|
||||
flareColorB = serObj.FindProperty("flareColorB");
|
||||
flareColorC = serObj.FindProperty("flareColorC");
|
||||
flareColorD = serObj.FindProperty("flareColorD");
|
||||
lensFlareVignetteMask = serObj.FindProperty("lensFlareVignetteMask");
|
||||
|
||||
tweakMode = serObj.FindProperty("tweakMode");
|
||||
}
|
||||
|
||||
|
||||
public override void OnInspectorGUI () {
|
||||
serObj.Update();
|
||||
|
||||
EditorGUILayout.LabelField("Glow and Lens Flares for bright screen pixels", EditorStyles.miniLabel);
|
||||
|
||||
EditorGUILayout.PropertyField (quality, new GUIContent("Quality", "High quality preserves high frequencies with bigger blurs and uses a better blending and down-/upsampling"));
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
EditorGUILayout.PropertyField (tweakMode, new GUIContent("Mode"));
|
||||
EditorGUILayout.PropertyField (screenBlendMode, new GUIContent("Blend"));
|
||||
EditorGUILayout.PropertyField (hdr, new GUIContent("HDR"));
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
// display info text when screen blend mode cannot be used
|
||||
Camera cam = (target as Bloom).GetComponent<Camera>();
|
||||
if (cam != null) {
|
||||
#if UNITY_5_6_OR_NEWER
|
||||
if (screenBlendMode.enumValueIndex==0 && ((cam.allowHDR && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
|
||||
#else
|
||||
if (screenBlendMode.enumValueIndex==0 && ((cam.hdr && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
|
||||
#endif
|
||||
EditorGUILayout.HelpBox("Screen blend is not supported in HDR. Using 'Add' instead.", MessageType.Info);
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.PropertyField (bloomIntensity, new GUIContent("Intensity"));
|
||||
bloomThreshold.floatValue = EditorGUILayout.Slider ("Threshold", bloomThreshold.floatValue, -0.05f, 4.0f);
|
||||
if (1 == tweakMode.intValue) {
|
||||
EditorGUILayout.PropertyField(bloomThresholdColor, new GUIContent(" RGB Threshold"));
|
||||
}
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
bloomBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur Iterations", bloomBlurIterations.intValue, 1, 4);
|
||||
sepBlurSpread.floatValue = EditorGUILayout.Slider (" Sample Distance", sepBlurSpread.floatValue, 0.1f, 10.0f);
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
if (1 == tweakMode.intValue) {
|
||||
// further lens flare tweakings
|
||||
if (0 != tweakMode.intValue)
|
||||
EditorGUILayout.PropertyField (lensflareMode, new GUIContent("Lens Flares"));
|
||||
else
|
||||
lensflareMode.enumValueIndex = 0;
|
||||
|
||||
EditorGUILayout.PropertyField (lensflareIntensity, new GUIContent(" Local Intensity", "0 disables lens flares entirely (optimization)"));
|
||||
lensflareThreshold.floatValue = EditorGUILayout.Slider ("Threshold", lensflareThreshold.floatValue, 0.0f, 4.0f);
|
||||
|
||||
if (Mathf.Abs(lensflareIntensity.floatValue) > Mathf.Epsilon) {
|
||||
if (lensflareMode.intValue == 0) {
|
||||
// ghosting
|
||||
EditorGUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.PropertyField (flareColorA, new GUIContent(" 1st Color"));
|
||||
EditorGUILayout.PropertyField (flareColorB, new GUIContent(" 2nd Color"));
|
||||
EditorGUILayout.EndHorizontal ();
|
||||
|
||||
EditorGUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.PropertyField (flareColorC, new GUIContent(" 3rd Color"));
|
||||
EditorGUILayout.PropertyField (flareColorD, new GUIContent(" 4th Color"));
|
||||
EditorGUILayout.EndHorizontal ();
|
||||
}
|
||||
else if (lensflareMode.intValue == 1) {
|
||||
// hollywood
|
||||
EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent(" Stretch width"));
|
||||
EditorGUILayout.PropertyField (flareRotation, new GUIContent( " Rotation"));
|
||||
hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider (" Blur Iterations", hollywoodFlareBlurIterations.intValue, 1, 4);
|
||||
|
||||
EditorGUILayout.PropertyField (lensFlareSaturation, new GUIContent(" Saturation"));
|
||||
EditorGUILayout.PropertyField (flareColorA, new GUIContent(" Tint Color"));
|
||||
}
|
||||
else if (lensflareMode.intValue == 2) {
|
||||
// both
|
||||
EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent(" Stretch width"));
|
||||
hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider (" Blur Iterations", hollywoodFlareBlurIterations.intValue, 1, 4);
|
||||
|
||||
EditorGUILayout.PropertyField (lensFlareSaturation, new GUIContent(" Saturation"));
|
||||
|
||||
EditorGUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.PropertyField (flareColorA, new GUIContent(" 1st Color"));
|
||||
EditorGUILayout.PropertyField (flareColorB, new GUIContent(" 2nd Color"));
|
||||
EditorGUILayout.EndHorizontal ();
|
||||
|
||||
EditorGUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.PropertyField (flareColorC, new GUIContent(" 3rd Color"));
|
||||
EditorGUILayout.PropertyField (flareColorD, new GUIContent(" 4th Color"));
|
||||
EditorGUILayout.EndHorizontal ();
|
||||
}
|
||||
|
||||
EditorGUILayout.PropertyField(lensFlareVignetteMask, new GUIContent(" Mask", "This mask is needed to prevent lens flare artifacts"));
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
serObj.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 43fcc28c40e404d4eabfc88b1dbda7b5
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -0,0 +1,105 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.ImageEffects
|
||||
{
|
||||
[CustomEditor (typeof(SunShafts))]
|
||||
class SunShaftsEditor : Editor
|
||||
{
|
||||
SerializedObject serObj;
|
||||
|
||||
SerializedProperty sunTransform;
|
||||
SerializedProperty radialBlurIterations;
|
||||
SerializedProperty sunColor;
|
||||
SerializedProperty sunThreshold;
|
||||
SerializedProperty sunShaftBlurRadius;
|
||||
SerializedProperty sunShaftIntensity;
|
||||
SerializedProperty useDepthTexture;
|
||||
SerializedProperty resolution;
|
||||
SerializedProperty screenBlendMode;
|
||||
SerializedProperty maxRadius;
|
||||
|
||||
void OnEnable () {
|
||||
serObj = new SerializedObject (target);
|
||||
|
||||
screenBlendMode = serObj.FindProperty("screenBlendMode");
|
||||
|
||||
sunTransform = serObj.FindProperty("sunTransform");
|
||||
sunColor = serObj.FindProperty("sunColor");
|
||||
sunThreshold = serObj.FindProperty("sunThreshold");
|
||||
|
||||
sunShaftBlurRadius = serObj.FindProperty("sunShaftBlurRadius");
|
||||
radialBlurIterations = serObj.FindProperty("radialBlurIterations");
|
||||
|
||||
sunShaftIntensity = serObj.FindProperty("sunShaftIntensity");
|
||||
|
||||
resolution = serObj.FindProperty("resolution");
|
||||
|
||||
maxRadius = serObj.FindProperty("maxRadius");
|
||||
|
||||
useDepthTexture = serObj.FindProperty("useDepthTexture");
|
||||
}
|
||||
|
||||
|
||||
public override void OnInspectorGUI () {
|
||||
serObj.Update ();
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
EditorGUILayout.PropertyField (useDepthTexture, new GUIContent ("Rely on Z Buffer?"));
|
||||
if ((target as SunShafts).GetComponent<Camera>())
|
||||
GUILayout.Label("Current camera mode: "+ (target as SunShafts).GetComponent<Camera>().depthTextureMode, EditorStyles.miniBoldLabel);
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
// depth buffer need
|
||||
/*
|
||||
bool newVal = useDepthTexture.boolValue;
|
||||
if (newVal != oldVal) {
|
||||
if (newVal)
|
||||
(target as SunShafts).camera.depthTextureMode |= DepthTextureMode.Depth;
|
||||
else
|
||||
(target as SunShafts).camera.depthTextureMode &= ~DepthTextureMode.Depth;
|
||||
}
|
||||
*/
|
||||
|
||||
EditorGUILayout.PropertyField (resolution, new GUIContent("Resolution"));
|
||||
EditorGUILayout.PropertyField (screenBlendMode, new GUIContent("Blend mode"));
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
EditorGUILayout.PropertyField (sunTransform, new GUIContent("Shafts caster", "Chose a transform that acts as a root point for the produced sun shafts"));
|
||||
if ((target as SunShafts).sunTransform && (target as SunShafts).GetComponent<Camera>()) {
|
||||
if (GUILayout.Button("Center on " + (target as SunShafts).GetComponent<Camera>().name)) {
|
||||
if (EditorUtility.DisplayDialog ("Move sun shafts source?", "The SunShafts caster named "+ (target as SunShafts).sunTransform.name +"\n will be centered along "+(target as SunShafts).GetComponent<Camera>().name+". Are you sure? ", "Please do", "Don't")) {
|
||||
Ray ray = (target as SunShafts).GetComponent<Camera>().ViewportPointToRay(new Vector3(0.5f,0.5f,0));
|
||||
(target as SunShafts).sunTransform.position = ray.origin + ray.direction * 500.0f;
|
||||
(target as SunShafts).sunTransform.LookAt ((target as SunShafts).transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
EditorGUILayout.PropertyField (sunThreshold, new GUIContent ("Threshold color"));
|
||||
EditorGUILayout.PropertyField (sunColor, new GUIContent ("Shafts color"));
|
||||
maxRadius.floatValue = 1.0f - EditorGUILayout.Slider ("Distance falloff", 1.0f - maxRadius.floatValue, 0.1f, 1.0f);
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
sunShaftBlurRadius.floatValue = EditorGUILayout.Slider ("Blur size", sunShaftBlurRadius.floatValue, 1.0f, 10.0f);
|
||||
radialBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", radialBlurIterations.intValue, 1, 3);
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
EditorGUILayout.PropertyField (sunShaftIntensity, new GUIContent("Intensity"));
|
||||
|
||||
serObj.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 54f6f6313f2aecc4d81035ec0031e313
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -0,0 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 115d1f9d9bd29064ab981e57c8fc8cdf
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4b15f777774297b4f91455d3353a0c40
|
||||
folderAsset: yes
|
||||
timeCreated: 1454589502
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,96 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.CinematicEffects
|
||||
{
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(Camera))]
|
||||
[AddComponentMenu("Image Effects/Cinematic/Anti-aliasing")]
|
||||
#if UNITY_5_4_OR_NEWER
|
||||
[ImageEffectAllowedInSceneView]
|
||||
#endif
|
||||
public class AntiAliasing : MonoBehaviour
|
||||
{
|
||||
public enum Method
|
||||
{
|
||||
Smaa,
|
||||
Fxaa
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private SMAA m_SMAA = new SMAA();
|
||||
|
||||
[SerializeField]
|
||||
private FXAA m_FXAA = new FXAA();
|
||||
|
||||
[SerializeField, HideInInspector]
|
||||
private int m_Method = (int)Method.Smaa;
|
||||
public int method
|
||||
{
|
||||
get { return m_Method; }
|
||||
|
||||
set
|
||||
{
|
||||
if (m_Method == value)
|
||||
return;
|
||||
|
||||
m_Method = value;
|
||||
}
|
||||
}
|
||||
|
||||
public IAntiAliasing current
|
||||
{
|
||||
get
|
||||
{
|
||||
if (method == (int)Method.Smaa)
|
||||
return m_SMAA;
|
||||
else
|
||||
return m_FXAA;
|
||||
}
|
||||
}
|
||||
|
||||
private Camera m_Camera;
|
||||
public Camera cameraComponent
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Camera == null)
|
||||
m_Camera = GetComponent<Camera>();
|
||||
|
||||
return m_Camera;
|
||||
}
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_SMAA.Awake();
|
||||
m_FXAA.Awake();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
m_SMAA.OnEnable(this);
|
||||
m_FXAA.OnEnable(this);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
m_SMAA.OnDisable();
|
||||
m_FXAA.OnDisable();
|
||||
}
|
||||
|
||||
private void OnPreCull()
|
||||
{
|
||||
current.OnPreCull(cameraComponent);
|
||||
}
|
||||
|
||||
private void OnPostRender()
|
||||
{
|
||||
current.OnPostRender(cameraComponent);
|
||||
}
|
||||
|
||||
private void OnRenderImage(RenderTexture source, RenderTexture destination)
|
||||
{
|
||||
current.OnRenderImage(cameraComponent, source, destination);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fdc35e0180670ab4e8d2f9439137791f
|
||||
timeCreated: 1454589503
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 738f82ccf57b5974cb672f8032c72169
|
||||
folderAsset: yes
|
||||
timeCreated: 1454595975
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityStandardAssets.CinematicEffects
|
||||
{
|
||||
[CustomEditor(typeof(AntiAliasing))]
|
||||
public class AntiAliasingEditor : Editor
|
||||
{
|
||||
private string[] methodNames =
|
||||
{
|
||||
"Subpixel Morphological Anti-aliasing",
|
||||
"Fast Approximate Anti-aliasing"
|
||||
};
|
||||
|
||||
private int m_SelectedMethod;
|
||||
|
||||
private SMAAEditor m_SMAAEditor = new SMAAEditor();
|
||||
private FXAAEditor m_FXAAEditor = new FXAAEditor();
|
||||
|
||||
IAntiAliasingEditor m_AntiAliasingEditor;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
m_SMAAEditor.OnEnable(serializedObject, "m_SMAA");
|
||||
m_FXAAEditor.OnEnable(serializedObject, "m_FXAA");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var antiAliasingTarget = (AntiAliasing)target;
|
||||
|
||||
m_SelectedMethod = antiAliasingTarget.method;
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
m_SelectedMethod = EditorGUILayout.Popup("Method", m_SelectedMethod, methodNames);
|
||||
|
||||
bool dirty = false;
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
if (m_SelectedMethod < 0)
|
||||
m_SelectedMethod = 0;
|
||||
else if (m_SelectedMethod > 1)
|
||||
m_SelectedMethod = 1;
|
||||
|
||||
antiAliasingTarget.method = m_SelectedMethod;
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
if (m_SelectedMethod == 0)
|
||||
m_AntiAliasingEditor = m_SMAAEditor;
|
||||
else
|
||||
m_AntiAliasingEditor = m_FXAAEditor;
|
||||
|
||||
dirty |= m_AntiAliasingEditor.OnInspectorGUI(antiAliasingTarget.current);
|
||||
|
||||
if (dirty)
|
||||
{
|
||||
EditorUtility.SetDirty(antiAliasingTarget);
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6bd9375ab74a65448b556b0452e8c6af
|
||||
timeCreated: 1454593885
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,10 @@
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityStandardAssets.CinematicEffects
|
||||
{
|
||||
public interface IAntiAliasingEditor
|
||||
{
|
||||
void OnEnable(SerializedObject serializedObject, string path);
|
||||
bool OnInspectorGUI(IAntiAliasing target);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 015ee83e537e9e4438f403e2149c69ae
|
||||
timeCreated: 1454595240
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7629f5693f26f34448aa9c713d257e26
|
||||
folderAsset: yes
|
||||
timeCreated: 1453733554
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 880813d23951c624d9d5c3e6d2a4e93c
|
||||
folderAsset: yes
|
||||
timeCreated: 1454331861
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,57 @@
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityStandardAssets.CinematicEffects
|
||||
{
|
||||
public class FXAAEditor : IAntiAliasingEditor
|
||||
{
|
||||
private string[] presetNames =
|
||||
{
|
||||
"Extreme performance",
|
||||
"Performance",
|
||||
"Default",
|
||||
"Quality",
|
||||
"Extreme quality"
|
||||
};
|
||||
|
||||
|
||||
public void OnEnable(SerializedObject serializedObject, string path)
|
||||
{
|
||||
}
|
||||
|
||||
public bool OnInspectorGUI(IAntiAliasing target)
|
||||
{
|
||||
var fxaaTarget = (FXAA)target;
|
||||
|
||||
if (!fxaaTarget.validSourceFormat)
|
||||
EditorGUILayout.HelpBox("FXAA should be used at the end of the post-processing stack after conversion to LDR (after Tonemapping) to maximize quality and avoid artifacts.", MessageType.Warning);
|
||||
|
||||
int selectedPreset = 2;
|
||||
|
||||
if (fxaaTarget.preset.Equals(FXAA.Preset.extremePerformancePreset))
|
||||
selectedPreset = 0;
|
||||
else if (fxaaTarget.preset.Equals(FXAA.Preset.performancePreset))
|
||||
selectedPreset = 1;
|
||||
else if (fxaaTarget.preset.Equals(FXAA.Preset.defaultPreset))
|
||||
selectedPreset = 2;
|
||||
else if (fxaaTarget.preset.Equals(FXAA.Preset.qualityPreset))
|
||||
selectedPreset = 3;
|
||||
else if (fxaaTarget.preset.Equals(FXAA.Preset.extremeQualityPreset))
|
||||
selectedPreset = 4;
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
selectedPreset = EditorGUILayout.Popup("Preset", selectedPreset, presetNames);
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
if (selectedPreset < 0)
|
||||
selectedPreset = 0;
|
||||
else if (selectedPreset > 4)
|
||||
selectedPreset = 4;
|
||||
|
||||
fxaaTarget.preset = FXAA.availablePresets[selectedPreset];
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 60bfb637c85e3e04ea76962349fee327
|
||||
timeCreated: 1454331861
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,264 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace UnityStandardAssets.CinematicEffects
|
||||
{
|
||||
[Serializable]
|
||||
public class FXAA : IAntiAliasing
|
||||
{
|
||||
private Shader m_Shader;
|
||||
private Shader shader
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Shader == null)
|
||||
m_Shader = Shader.Find("Hidden/Fast Approximate Anti-aliasing");
|
||||
|
||||
return m_Shader;
|
||||
}
|
||||
}
|
||||
|
||||
private Material m_Material;
|
||||
public Material material
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Material == null)
|
||||
m_Material = ImageEffectHelper.CheckShaderAndCreateMaterial(shader);
|
||||
|
||||
return m_Material;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct QualitySettings
|
||||
{
|
||||
[Tooltip("The amount of desired sub-pixel aliasing removal. Effects the sharpeness of the output.")]
|
||||
[Range(0.0f, 1.0f)]
|
||||
public float subpixelAliasingRemovalAmount;
|
||||
|
||||
[Tooltip("The minimum amount of local contrast required to qualify a region as containing an edge.")]
|
||||
[Range(0.063f, 0.333f)]
|
||||
public float edgeDetectionThreshold;
|
||||
|
||||
[Tooltip("Local contrast adaptation value to disallow the algorithm from executing on the darker regions.")]
|
||||
[Range(0.0f, 0.0833f)]
|
||||
public float minimumRequiredLuminance;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct ConsoleSettings
|
||||
{
|
||||
[Tooltip("The amount of spread applied to the sampling coordinates while sampling for subpixel information.")]
|
||||
[Range(0.33f, 0.5f)]
|
||||
public float subpixelSpreadAmount;
|
||||
|
||||
[Tooltip("This value dictates how sharp the edges in the image are kept; a higher value implies sharper edges.")]
|
||||
[Range(2.0f, 8.0f)]
|
||||
public float edgeSharpnessAmount;
|
||||
|
||||
[Tooltip("The minimum amount of local contrast required to qualify a region as containing an edge.")]
|
||||
[Range(0.125f, 0.25f)]
|
||||
public float edgeDetectionThreshold;
|
||||
|
||||
[Tooltip("Local contrast adaptation value to disallow the algorithm from executing on the darker regions.")]
|
||||
[Range(0.04f, 0.06f)]
|
||||
public float minimumRequiredLuminance;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct Preset
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public class LayoutAttribute : PropertyAttribute
|
||||
{}
|
||||
|
||||
[Layout]
|
||||
public QualitySettings qualitySettings;
|
||||
|
||||
[Layout]
|
||||
public ConsoleSettings consoleSettings;
|
||||
|
||||
private static readonly Preset s_ExtremePerformance = new Preset
|
||||
{
|
||||
qualitySettings = new QualitySettings
|
||||
{
|
||||
subpixelAliasingRemovalAmount = 0.0f,
|
||||
edgeDetectionThreshold = 0.333f,
|
||||
minimumRequiredLuminance = 0.0833f
|
||||
},
|
||||
|
||||
consoleSettings = new ConsoleSettings
|
||||
{
|
||||
subpixelSpreadAmount = 0.33f,
|
||||
edgeSharpnessAmount = 8.0f,
|
||||
edgeDetectionThreshold = 0.25f,
|
||||
minimumRequiredLuminance = 0.06f
|
||||
}
|
||||
};
|
||||
|
||||
private static readonly Preset s_Performance = new Preset
|
||||
{
|
||||
qualitySettings = new QualitySettings
|
||||
{
|
||||
subpixelAliasingRemovalAmount = 0.25f,
|
||||
edgeDetectionThreshold = 0.25f,
|
||||
minimumRequiredLuminance = 0.0833f
|
||||
},
|
||||
|
||||
consoleSettings = new ConsoleSettings
|
||||
{
|
||||
subpixelSpreadAmount = 0.33f,
|
||||
edgeSharpnessAmount = 8.0f,
|
||||
edgeDetectionThreshold = 0.125f,
|
||||
minimumRequiredLuminance = 0.06f
|
||||
}
|
||||
};
|
||||
|
||||
private static readonly Preset s_Default = new Preset
|
||||
{
|
||||
qualitySettings = new QualitySettings
|
||||
{
|
||||
subpixelAliasingRemovalAmount = 0.75f,
|
||||
edgeDetectionThreshold = 0.166f,
|
||||
minimumRequiredLuminance = 0.0833f
|
||||
},
|
||||
|
||||
consoleSettings = new ConsoleSettings
|
||||
{
|
||||
subpixelSpreadAmount = 0.5f,
|
||||
edgeSharpnessAmount = 8.0f,
|
||||
edgeDetectionThreshold = 0.125f,
|
||||
minimumRequiredLuminance = 0.05f
|
||||
}
|
||||
};
|
||||
|
||||
private static readonly Preset s_Quality = new Preset
|
||||
{
|
||||
qualitySettings = new QualitySettings
|
||||
{
|
||||
subpixelAliasingRemovalAmount = 1.0f,
|
||||
edgeDetectionThreshold = 0.125f,
|
||||
minimumRequiredLuminance = 0.0625f
|
||||
},
|
||||
|
||||
consoleSettings = new ConsoleSettings
|
||||
{
|
||||
subpixelSpreadAmount = 0.5f,
|
||||
edgeSharpnessAmount = 4.0f,
|
||||
edgeDetectionThreshold = 0.125f,
|
||||
minimumRequiredLuminance = 0.04f
|
||||
}
|
||||
};
|
||||
|
||||
private static readonly Preset s_ExtremeQuality = new Preset
|
||||
{
|
||||
qualitySettings = new QualitySettings
|
||||
{
|
||||
subpixelAliasingRemovalAmount = 1.0f,
|
||||
edgeDetectionThreshold = 0.063f,
|
||||
minimumRequiredLuminance = 0.0312f
|
||||
},
|
||||
|
||||
consoleSettings = new ConsoleSettings
|
||||
{
|
||||
subpixelSpreadAmount = 0.5f,
|
||||
edgeSharpnessAmount = 2.0f,
|
||||
edgeDetectionThreshold = 0.125f,
|
||||
minimumRequiredLuminance = 0.04f
|
||||
}
|
||||
};
|
||||
|
||||
public static Preset extremePerformancePreset
|
||||
{
|
||||
get { return s_ExtremePerformance; }
|
||||
}
|
||||
|
||||
public static Preset performancePreset
|
||||
{
|
||||
get { return s_Performance; }
|
||||
}
|
||||
|
||||
public static Preset defaultPreset
|
||||
{
|
||||
get { return s_Default; }
|
||||
}
|
||||
|
||||
public static Preset qualityPreset
|
||||
{
|
||||
get { return s_Quality; }
|
||||
}
|
||||
|
||||
public static Preset extremeQualityPreset
|
||||
{
|
||||
get { return s_ExtremeQuality; }
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField, HideInInspector]
|
||||
public Preset preset = Preset.defaultPreset;
|
||||
|
||||
public static Preset[] availablePresets =
|
||||
{
|
||||
Preset.extremePerformancePreset,
|
||||
Preset.performancePreset,
|
||||
Preset.defaultPreset,
|
||||
Preset.qualityPreset,
|
||||
Preset.extremeQualityPreset
|
||||
};
|
||||
|
||||
public bool validSourceFormat { get; private set; }
|
||||
|
||||
private int m_QualitySettings;
|
||||
private int m_ConsoleSettings;
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
m_QualitySettings = Shader.PropertyToID("_QualitySettings");
|
||||
m_ConsoleSettings = Shader.PropertyToID("_ConsoleSettings");
|
||||
}
|
||||
|
||||
public void OnEnable(AntiAliasing owner)
|
||||
{
|
||||
if (!ImageEffectHelper.IsSupported(shader, true, false, owner))
|
||||
owner.enabled = false;
|
||||
}
|
||||
|
||||
public void OnDisable()
|
||||
{
|
||||
if (m_Material != null)
|
||||
Object.DestroyImmediate(m_Material);
|
||||
}
|
||||
|
||||
public void OnPreCull(Camera camera)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnPostRender(Camera camera)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnRenderImage(Camera camera, RenderTexture source, RenderTexture destination)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
validSourceFormat = true;
|
||||
|
||||
if (source.format == RenderTextureFormat.ARGBHalf
|
||||
|| source.format == RenderTextureFormat.ARGBFloat
|
||||
|| source.format == RenderTextureFormat.ARGB2101010)
|
||||
validSourceFormat = false;
|
||||
#endif
|
||||
|
||||
material.SetVector(m_QualitySettings, new Vector3(preset.qualitySettings.subpixelAliasingRemovalAmount,
|
||||
preset.qualitySettings.edgeDetectionThreshold, preset.qualitySettings.minimumRequiredLuminance));
|
||||
|
||||
material.SetVector(m_ConsoleSettings, new Vector4(preset.consoleSettings.subpixelSpreadAmount,
|
||||
preset.consoleSettings.edgeSharpnessAmount, preset.consoleSettings.edgeDetectionThreshold,
|
||||
preset.consoleSettings.minimumRequiredLuminance));
|
||||
|
||||
Graphics.Blit(source, destination, material, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8ca0fe85db4ef594fb0771b250c00e23
|
||||
timeCreated: 1453738651
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences:
|
||||
- shader: {fileID: 4800000, guid: 3eaaee164ee0fed4d9a0bbe8434805a6, type: 3}
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3f7cc4a9005f5f846957997471c28f2b
|
||||
folderAsset: yes
|
||||
timeCreated: 1455022968
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,106 @@
|
||||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
Shader "Hidden/Fast Approximate Anti-aliasing"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
}
|
||||
|
||||
CGINCLUDE
|
||||
#pragma fragmentoption ARB_precision_hint_fastest
|
||||
|
||||
#if defined(SHADER_API_PS3)
|
||||
#define FXAA_PS3 1
|
||||
|
||||
// Shaves off 2 cycles from the shader
|
||||
#define FXAA_EARLY_EXIT 0
|
||||
#elif defined(SHADER_API_XBOX360)
|
||||
#define FXAA_360 1
|
||||
|
||||
// Shaves off 10ms from the shader's execution time
|
||||
#define FXAA_EARLY_EXIT 1
|
||||
#else
|
||||
#define FXAA_PC 1
|
||||
#endif
|
||||
|
||||
#define FXAA_HLSL_3 1
|
||||
#define FXAA_QUALITY__PRESET 39
|
||||
|
||||
#define FXAA_GREEN_AS_LUMA 1
|
||||
|
||||
#pragma target 3.0
|
||||
#include "FXAA3.cginc"
|
||||
|
||||
float4 _MainTex_TexelSize;
|
||||
|
||||
float3 _QualitySettings;
|
||||
float4 _ConsoleSettings;
|
||||
|
||||
struct Input
|
||||
{
|
||||
float4 position : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct Varying
|
||||
{
|
||||
float4 position : SV_POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
Varying vertex(Input input)
|
||||
{
|
||||
Varying output;
|
||||
|
||||
output.position = UnityObjectToClipPos(input.position);
|
||||
output.uv = input.uv;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
sampler2D _MainTex;
|
||||
|
||||
float calculateLuma(float4 color)
|
||||
{
|
||||
return color.g * 1.963211 + color.r;
|
||||
}
|
||||
|
||||
fixed4 fragment(Varying input) : SV_Target
|
||||
{
|
||||
const float4 consoleUV = input.uv.xyxy + .5 * float4(-_MainTex_TexelSize.xy, _MainTex_TexelSize.xy);
|
||||
const float4 consoleSubpixelFrame = _ConsoleSettings.x * float4(-1., -1., 1., 1.) *
|
||||
_MainTex_TexelSize.xyxy;
|
||||
|
||||
const float4 consoleSubpixelFramePS3 = float4(-2., -2., 2., 2.) * _MainTex_TexelSize.xyxy;
|
||||
const float4 consoleSubpixelFrameXBOX = float4(8., 8., -4., -4.) * _MainTex_TexelSize.xyxy;
|
||||
|
||||
#if defined(SHADER_API_XBOX360)
|
||||
const float4 consoleConstants = float4(1., -1., .25, -.25);
|
||||
#else
|
||||
const float4 consoleConstants = float4(0., 0., 0., 0.);
|
||||
#endif
|
||||
|
||||
return FxaaPixelShader(input.uv, consoleUV, _MainTex, _MainTex, _MainTex, _MainTex_TexelSize.xy,
|
||||
consoleSubpixelFrame, consoleSubpixelFramePS3, consoleSubpixelFrameXBOX,
|
||||
_QualitySettings.x, _QualitySettings.y, _QualitySettings.z, _ConsoleSettings.y, _ConsoleSettings.z,
|
||||
_ConsoleSettings.w, consoleConstants);
|
||||
}
|
||||
ENDCG
|
||||
|
||||
SubShader
|
||||
{
|
||||
ZTest Always Cull Off ZWrite Off
|
||||
Fog { Mode off }
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vertex
|
||||
#pragma fragment fragment
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3eaaee164ee0fed4d9a0bbe8434805a6
|
||||
timeCreated: 1453736553
|
||||
licenseType: Store
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user