initial commit
This commit is contained in:
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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[CustomEditor (typeof(BloomAndFlares))]
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class BloomAndFlaresEditor : Editor
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{
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SerializedProperty tweakMode;
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SerializedProperty screenBlendMode;
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SerializedObject serObj;
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SerializedProperty hdr;
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SerializedProperty sepBlurSpread;
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SerializedProperty useSrcAlphaAsMask;
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SerializedProperty bloomIntensity;
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SerializedProperty bloomthreshold;
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SerializedProperty bloomBlurIterations;
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SerializedProperty lensflares;
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SerializedProperty hollywoodFlareBlurIterations;
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SerializedProperty lensflareMode;
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SerializedProperty hollyStretchWidth;
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SerializedProperty lensflareIntensity;
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SerializedProperty lensflarethreshold;
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SerializedProperty flareColorA;
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SerializedProperty flareColorB;
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SerializedProperty flareColorC;
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SerializedProperty flareColorD;
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SerializedProperty lensFlareVignetteMask;
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void OnEnable () {
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serObj = new SerializedObject (target);
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screenBlendMode = serObj.FindProperty("screenBlendMode");
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hdr = serObj.FindProperty("hdr");
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sepBlurSpread = serObj.FindProperty("sepBlurSpread");
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useSrcAlphaAsMask = serObj.FindProperty("useSrcAlphaAsMask");
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bloomIntensity = serObj.FindProperty("bloomIntensity");
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bloomthreshold = serObj.FindProperty("bloomThreshold");
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bloomBlurIterations = serObj.FindProperty("bloomBlurIterations");
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lensflares = serObj.FindProperty("lensflares");
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lensflareMode = serObj.FindProperty("lensflareMode");
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hollywoodFlareBlurIterations = serObj.FindProperty("hollywoodFlareBlurIterations");
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hollyStretchWidth = serObj.FindProperty("hollyStretchWidth");
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lensflareIntensity = serObj.FindProperty("lensflareIntensity");
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lensflarethreshold = serObj.FindProperty("lensflareThreshold");
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flareColorA = serObj.FindProperty("flareColorA");
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flareColorB = serObj.FindProperty("flareColorB");
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flareColorC = serObj.FindProperty("flareColorC");
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flareColorD = serObj.FindProperty("flareColorD");
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lensFlareVignetteMask = serObj.FindProperty("lensFlareVignetteMask");
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tweakMode = serObj.FindProperty("tweakMode");
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}
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public override void OnInspectorGUI () {
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serObj.Update();
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GUILayout.Label("HDR " + (hdr.enumValueIndex == 0 ? "auto detected, " : (hdr.enumValueIndex == 1 ? "forced on, " : "disabled, ")) + (useSrcAlphaAsMask.floatValue < 0.1f ? " ignoring alpha channel glow information" : " using alpha channel glow information"), EditorStyles.miniBoldLabel);
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EditorGUILayout.PropertyField (tweakMode, new GUIContent("Tweak mode"));
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EditorGUILayout.PropertyField (screenBlendMode, new GUIContent("Blend mode"));
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EditorGUILayout.PropertyField (hdr, new GUIContent("HDR"));
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// display info text when screen blend mode cannot be used
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Camera cam = (target as BloomAndFlares).GetComponent<Camera>();
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if (cam != null) {
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#if UNITY_5_6_OR_NEWER
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if (screenBlendMode.enumValueIndex==0 && ((cam.allowHDR && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
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#else
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if (screenBlendMode.enumValueIndex==0 && ((cam.hdr && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
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#endif
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EditorGUILayout.HelpBox("Screen blend is not supported in HDR. Using 'Add' instead.", MessageType.Info);
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}
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}
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if (1 == tweakMode.intValue)
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EditorGUILayout.PropertyField (lensflares, new GUIContent("Cast lens flares"));
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EditorGUILayout.Separator ();
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EditorGUILayout.PropertyField (bloomIntensity, new GUIContent("Intensity"));
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bloomthreshold.floatValue = EditorGUILayout.Slider ("threshold", bloomthreshold.floatValue, -0.05f, 4.0f);
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bloomBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", bloomBlurIterations.intValue, 1, 4);
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sepBlurSpread.floatValue = EditorGUILayout.Slider ("Blur spread", sepBlurSpread.floatValue, 0.1f, 10.0f);
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if (1 == tweakMode.intValue)
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useSrcAlphaAsMask.floatValue = EditorGUILayout.Slider (new GUIContent("Use alpha mask", "Make alpha channel define glowiness"), useSrcAlphaAsMask.floatValue, 0.0f, 1.0f);
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else
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useSrcAlphaAsMask.floatValue = 0.0f;
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if (1 == tweakMode.intValue) {
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EditorGUILayout.Separator ();
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if (lensflares.boolValue) {
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// further lens flare tweakings
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if (0 != tweakMode.intValue)
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EditorGUILayout.PropertyField (lensflareMode, new GUIContent("Lens flare mode"));
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else
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lensflareMode.enumValueIndex = 0;
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EditorGUILayout.PropertyField(lensFlareVignetteMask, new GUIContent("Lens flare mask", "This mask is needed to prevent lens flare artifacts"));
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EditorGUILayout.PropertyField (lensflareIntensity, new GUIContent("Local intensity"));
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lensflarethreshold.floatValue = EditorGUILayout.Slider ("Local threshold", lensflarethreshold.floatValue, 0.0f, 1.0f);
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if (lensflareMode.intValue == 0) {
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// ghosting
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EditorGUILayout.BeginHorizontal ();
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EditorGUILayout.PropertyField (flareColorA, new GUIContent("1st Color"));
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EditorGUILayout.PropertyField (flareColorB, new GUIContent("2nd Color"));
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EditorGUILayout.EndHorizontal ();
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EditorGUILayout.BeginHorizontal ();
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EditorGUILayout.PropertyField (flareColorC, new GUIContent("3rd Color"));
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EditorGUILayout.PropertyField (flareColorD, new GUIContent("4th Color"));
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EditorGUILayout.EndHorizontal ();
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}
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else if (lensflareMode.intValue == 1) {
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// hollywood
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EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent("Stretch width"));
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hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", hollywoodFlareBlurIterations.intValue, 1, 4);
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EditorGUILayout.PropertyField (flareColorA, new GUIContent("Tint Color"));
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}
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else if (lensflareMode.intValue == 2) {
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// both
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EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent("Stretch width"));
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hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", hollywoodFlareBlurIterations.intValue, 1, 4);
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EditorGUILayout.BeginHorizontal ();
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EditorGUILayout.PropertyField (flareColorA, new GUIContent("1st Color"));
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EditorGUILayout.PropertyField (flareColorB, new GUIContent("2nd Color"));
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EditorGUILayout.EndHorizontal ();
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EditorGUILayout.BeginHorizontal ();
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EditorGUILayout.PropertyField (flareColorC, new GUIContent("3rd Color"));
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EditorGUILayout.PropertyField (flareColorD, new GUIContent("4th Color"));
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EditorGUILayout.EndHorizontal ();
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}
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}
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} else
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lensflares.boolValue = false; // disable lens flares in simple tweak mode
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serObj.ApplyModifiedProperties();
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}
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}
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}
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@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 4deca87cb459d1642ac8f734856ca84e
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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@@ -0,0 +1,166 @@
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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[CustomEditor (typeof(Bloom))]
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class BloomEditor : Editor
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{
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SerializedProperty tweakMode;
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SerializedProperty screenBlendMode;
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SerializedObject serObj;
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SerializedProperty hdr;
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SerializedProperty quality;
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SerializedProperty sepBlurSpread;
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SerializedProperty bloomIntensity;
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SerializedProperty bloomThresholdColor;
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SerializedProperty bloomThreshold;
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SerializedProperty bloomBlurIterations;
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SerializedProperty hollywoodFlareBlurIterations;
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SerializedProperty lensflareMode;
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SerializedProperty hollyStretchWidth;
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SerializedProperty lensflareIntensity;
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SerializedProperty flareRotation;
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SerializedProperty lensFlareSaturation;
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SerializedProperty lensflareThreshold;
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SerializedProperty flareColorA;
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SerializedProperty flareColorB;
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SerializedProperty flareColorC;
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SerializedProperty flareColorD;
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SerializedProperty lensFlareVignetteMask;
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void OnEnable () {
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serObj = new SerializedObject (target);
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screenBlendMode = serObj.FindProperty("screenBlendMode");
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hdr = serObj.FindProperty("hdr");
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quality = serObj.FindProperty("quality");
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sepBlurSpread = serObj.FindProperty("sepBlurSpread");
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bloomIntensity = serObj.FindProperty("bloomIntensity");
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bloomThreshold = serObj.FindProperty("bloomThreshold");
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bloomThresholdColor = serObj.FindProperty("bloomThresholdColor");
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bloomBlurIterations = serObj.FindProperty("bloomBlurIterations");
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lensflareMode = serObj.FindProperty("lensflareMode");
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hollywoodFlareBlurIterations = serObj.FindProperty("hollywoodFlareBlurIterations");
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hollyStretchWidth = serObj.FindProperty("hollyStretchWidth");
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lensflareIntensity = serObj.FindProperty("lensflareIntensity");
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lensflareThreshold = serObj.FindProperty("lensflareThreshold");
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lensFlareSaturation = serObj.FindProperty("lensFlareSaturation");
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flareRotation = serObj.FindProperty("flareRotation");
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flareColorA = serObj.FindProperty("flareColorA");
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flareColorB = serObj.FindProperty("flareColorB");
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flareColorC = serObj.FindProperty("flareColorC");
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flareColorD = serObj.FindProperty("flareColorD");
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lensFlareVignetteMask = serObj.FindProperty("lensFlareVignetteMask");
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tweakMode = serObj.FindProperty("tweakMode");
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}
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public override void OnInspectorGUI () {
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serObj.Update();
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EditorGUILayout.LabelField("Glow and Lens Flares for bright screen pixels", EditorStyles.miniLabel);
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EditorGUILayout.PropertyField (quality, new GUIContent("Quality", "High quality preserves high frequencies with bigger blurs and uses a better blending and down-/upsampling"));
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EditorGUILayout.Separator ();
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EditorGUILayout.PropertyField (tweakMode, new GUIContent("Mode"));
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EditorGUILayout.PropertyField (screenBlendMode, new GUIContent("Blend"));
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EditorGUILayout.PropertyField (hdr, new GUIContent("HDR"));
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EditorGUILayout.Separator ();
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// display info text when screen blend mode cannot be used
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Camera cam = (target as Bloom).GetComponent<Camera>();
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if (cam != null) {
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#if UNITY_5_6_OR_NEWER
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if (screenBlendMode.enumValueIndex==0 && ((cam.allowHDR && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
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#else
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if (screenBlendMode.enumValueIndex==0 && ((cam.hdr && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
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#endif
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EditorGUILayout.HelpBox("Screen blend is not supported in HDR. Using 'Add' instead.", MessageType.Info);
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}
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}
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EditorGUILayout.PropertyField (bloomIntensity, new GUIContent("Intensity"));
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bloomThreshold.floatValue = EditorGUILayout.Slider ("Threshold", bloomThreshold.floatValue, -0.05f, 4.0f);
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if (1 == tweakMode.intValue) {
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EditorGUILayout.PropertyField(bloomThresholdColor, new GUIContent(" RGB Threshold"));
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}
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EditorGUILayout.Separator ();
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bloomBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur Iterations", bloomBlurIterations.intValue, 1, 4);
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sepBlurSpread.floatValue = EditorGUILayout.Slider (" Sample Distance", sepBlurSpread.floatValue, 0.1f, 10.0f);
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EditorGUILayout.Separator ();
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if (1 == tweakMode.intValue) {
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// further lens flare tweakings
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if (0 != tweakMode.intValue)
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EditorGUILayout.PropertyField (lensflareMode, new GUIContent("Lens Flares"));
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else
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lensflareMode.enumValueIndex = 0;
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EditorGUILayout.PropertyField (lensflareIntensity, new GUIContent(" Local Intensity", "0 disables lens flares entirely (optimization)"));
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lensflareThreshold.floatValue = EditorGUILayout.Slider ("Threshold", lensflareThreshold.floatValue, 0.0f, 4.0f);
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if (Mathf.Abs(lensflareIntensity.floatValue) > Mathf.Epsilon) {
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if (lensflareMode.intValue == 0) {
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// ghosting
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EditorGUILayout.BeginHorizontal ();
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EditorGUILayout.PropertyField (flareColorA, new GUIContent(" 1st Color"));
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EditorGUILayout.PropertyField (flareColorB, new GUIContent(" 2nd Color"));
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EditorGUILayout.EndHorizontal ();
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EditorGUILayout.BeginHorizontal ();
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EditorGUILayout.PropertyField (flareColorC, new GUIContent(" 3rd Color"));
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EditorGUILayout.PropertyField (flareColorD, new GUIContent(" 4th Color"));
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EditorGUILayout.EndHorizontal ();
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}
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else if (lensflareMode.intValue == 1) {
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// hollywood
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EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent(" Stretch width"));
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EditorGUILayout.PropertyField (flareRotation, new GUIContent( " Rotation"));
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hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider (" Blur Iterations", hollywoodFlareBlurIterations.intValue, 1, 4);
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EditorGUILayout.PropertyField (lensFlareSaturation, new GUIContent(" Saturation"));
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EditorGUILayout.PropertyField (flareColorA, new GUIContent(" Tint Color"));
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}
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else if (lensflareMode.intValue == 2) {
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// both
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EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent(" Stretch width"));
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hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider (" Blur Iterations", hollywoodFlareBlurIterations.intValue, 1, 4);
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EditorGUILayout.PropertyField (lensFlareSaturation, new GUIContent(" Saturation"));
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EditorGUILayout.BeginHorizontal ();
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EditorGUILayout.PropertyField (flareColorA, new GUIContent(" 1st Color"));
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EditorGUILayout.PropertyField (flareColorB, new GUIContent(" 2nd Color"));
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EditorGUILayout.EndHorizontal ();
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EditorGUILayout.BeginHorizontal ();
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EditorGUILayout.PropertyField (flareColorC, new GUIContent(" 3rd Color"));
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EditorGUILayout.PropertyField (flareColorD, new GUIContent(" 4th Color"));
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EditorGUILayout.EndHorizontal ();
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}
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EditorGUILayout.PropertyField(lensFlareVignetteMask, new GUIContent(" Mask", "This mask is needed to prevent lens flare artifacts"));
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}
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}
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serObj.ApplyModifiedProperties();
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}
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}
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}
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@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 43fcc28c40e404d4eabfc88b1dbda7b5
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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@@ -0,0 +1,105 @@
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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[CustomEditor (typeof(SunShafts))]
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class SunShaftsEditor : Editor
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{
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SerializedObject serObj;
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SerializedProperty sunTransform;
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SerializedProperty radialBlurIterations;
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SerializedProperty sunColor;
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SerializedProperty sunThreshold;
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SerializedProperty sunShaftBlurRadius;
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SerializedProperty sunShaftIntensity;
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SerializedProperty useDepthTexture;
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SerializedProperty resolution;
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SerializedProperty screenBlendMode;
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SerializedProperty maxRadius;
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void OnEnable () {
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serObj = new SerializedObject (target);
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screenBlendMode = serObj.FindProperty("screenBlendMode");
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sunTransform = serObj.FindProperty("sunTransform");
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sunColor = serObj.FindProperty("sunColor");
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sunThreshold = serObj.FindProperty("sunThreshold");
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sunShaftBlurRadius = serObj.FindProperty("sunShaftBlurRadius");
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radialBlurIterations = serObj.FindProperty("radialBlurIterations");
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sunShaftIntensity = serObj.FindProperty("sunShaftIntensity");
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resolution = serObj.FindProperty("resolution");
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maxRadius = serObj.FindProperty("maxRadius");
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useDepthTexture = serObj.FindProperty("useDepthTexture");
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}
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public override void OnInspectorGUI () {
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serObj.Update ();
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.PropertyField (useDepthTexture, new GUIContent ("Rely on Z Buffer?"));
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if ((target as SunShafts).GetComponent<Camera>())
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GUILayout.Label("Current camera mode: "+ (target as SunShafts).GetComponent<Camera>().depthTextureMode, EditorStyles.miniBoldLabel);
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EditorGUILayout.EndHorizontal();
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// depth buffer need
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/*
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bool newVal = useDepthTexture.boolValue;
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if (newVal != oldVal) {
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if (newVal)
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(target as SunShafts).camera.depthTextureMode |= DepthTextureMode.Depth;
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else
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(target as SunShafts).camera.depthTextureMode &= ~DepthTextureMode.Depth;
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}
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*/
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EditorGUILayout.PropertyField (resolution, new GUIContent("Resolution"));
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EditorGUILayout.PropertyField (screenBlendMode, new GUIContent("Blend mode"));
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EditorGUILayout.Separator ();
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.PropertyField (sunTransform, new GUIContent("Shafts caster", "Chose a transform that acts as a root point for the produced sun shafts"));
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if ((target as SunShafts).sunTransform && (target as SunShafts).GetComponent<Camera>()) {
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if (GUILayout.Button("Center on " + (target as SunShafts).GetComponent<Camera>().name)) {
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if (EditorUtility.DisplayDialog ("Move sun shafts source?", "The SunShafts caster named "+ (target as SunShafts).sunTransform.name +"\n will be centered along "+(target as SunShafts).GetComponent<Camera>().name+". Are you sure? ", "Please do", "Don't")) {
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Ray ray = (target as SunShafts).GetComponent<Camera>().ViewportPointToRay(new Vector3(0.5f,0.5f,0));
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(target as SunShafts).sunTransform.position = ray.origin + ray.direction * 500.0f;
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(target as SunShafts).sunTransform.LookAt ((target as SunShafts).transform);
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}
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}
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}
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|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
EditorGUILayout.PropertyField (sunThreshold, new GUIContent ("Threshold color"));
|
||||
EditorGUILayout.PropertyField (sunColor, new GUIContent ("Shafts color"));
|
||||
maxRadius.floatValue = 1.0f - EditorGUILayout.Slider ("Distance falloff", 1.0f - maxRadius.floatValue, 0.1f, 1.0f);
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
sunShaftBlurRadius.floatValue = EditorGUILayout.Slider ("Blur size", sunShaftBlurRadius.floatValue, 1.0f, 10.0f);
|
||||
radialBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", radialBlurIterations.intValue, 1, 3);
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
EditorGUILayout.PropertyField (sunShaftIntensity, new GUIContent("Intensity"));
|
||||
|
||||
serObj.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 54f6f6313f2aecc4d81035ec0031e313
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
Reference in New Issue
Block a user