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using UnityEngine;
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namespace UnityStandardAssets.CinematicEffects
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{
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public interface IAntiAliasing
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{
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void Awake();
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void OnEnable(AntiAliasing owner);
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void OnDisable();
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void OnPreCull(Camera camera);
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void OnPostRender(Camera camera);
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void OnRenderImage(Camera camera, RenderTexture source, RenderTexture destination);
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}
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}
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