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92
Assets/Materials/Particle.mat
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92
Assets/Materials/Particle.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Particle
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m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0}
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses:
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- GRABPASS
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _CityLightMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _CloudTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _NormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecularMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AtmospherePower: 4
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- _BlendOp: 0
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- _BumpScale: 1
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- _CameraFadingEnabled: 0
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- _CameraFarFadeDistance: 2
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- _CameraNearFadeDistance: 1
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- _CityLightIntensity: 1
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- _CloudIntensity: 0.3
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- _CloudSpeed: 0.05
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- _ColorMode: 0
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- _Cull: 2
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- _Cutoff: 0.5
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- _DistortionBlend: 0.5
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- _DistortionEnabled: 0
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- _DistortionStrength: 1
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- _DistortionStrengthScaled: 0
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- _DstBlend: 0
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- _EmissionEnabled: 0
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- _FlipbookMode: 0
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- _LightingEnabled: 0
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- _Mode: 0
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- _NormalStrength: 1
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- _SoftParticlesEnabled: 0
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- _SoftParticlesFarFadeDistance: 1
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- _SoftParticlesNearFadeDistance: 0
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- _SpecularIntensity: 0.5
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- _SrcBlend: 1
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- _ZWrite: 1
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m_Colors:
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- _AtmosphereColor: {r: 0.39999998, g: 0.6, b: 1, a: 1}
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- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
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- _CityLightColor: {r: 1, g: 1, b: 1, a: 1}
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- _CloudColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
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- _TextureColor: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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