initial commit

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2026-05-29 18:21:53 +03:00
commit 66ddf0ead0
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CursorSet : MonoBehaviour
{
[SerializeField] private Texture2D cursorTexture;
private void Start()
{
Vector2 hotSpot = new Vector2(0, 0);
Cursor.SetCursor(cursorTexture, hotSpot, CursorMode.Auto);
}
}