initial commit
This commit is contained in:
93
Assets/Scripts/MarsAtmosphereSystem.cs
Normal file
93
Assets/Scripts/MarsAtmosphereSystem.cs
Normal file
@@ -0,0 +1,93 @@
|
||||
using UnityEngine;
|
||||
|
||||
[ExecuteAlways]
|
||||
public class MarsAtmosphereSystem : MonoBehaviour
|
||||
{
|
||||
public float marsRadiusUnits = 3.3895f;
|
||||
public float heightMultiplier = 8f;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
if (!Application.isPlaying && transform.childCount == 0)
|
||||
BuildLayers();
|
||||
}
|
||||
|
||||
[ContextMenu("Ïåðåáóäóâàòè øàðè")]
|
||||
public void BuildLayers()
|
||||
{
|
||||
for (int i = transform.childCount - 1; i >= 0; i--)
|
||||
{
|
||||
Transform child = transform.GetChild(i);
|
||||
if (child.name.StartsWith("Layer_"))
|
||||
{
|
||||
if (Application.isPlaying) Destroy(child.gameObject);
|
||||
else DestroyImmediate(child.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
CreateLayer("Layer_Troposphere", 200f, new Color(0.9f, 0.5f, 0.2f), new Color(0.7f, 0.3f, 0.1f), 1.5f, 0.4f);
|
||||
CreateLayer("Layer_Mesosphere", 400f, new Color(0.85f, 0.45f, 0.15f), new Color(0.6f, 0.25f, 0.08f), 1.2f, 0.3f);
|
||||
CreateLayer("Layer_Thermosphere", 600f, new Color(0.8f, 0.4f, 0.12f), new Color(0.5f, 0.2f, 0.06f), 0.9f, 0.2f);
|
||||
CreateLayer("Layer_Exosphere", 800f, new Color(0.7f, 0.35f, 0.1f), new Color(0.4f, 0.15f, 0.04f), 0.6f, 0.1f);
|
||||
}
|
||||
|
||||
void CreateLayer(string layerName, float heightKm, Color rimColor, Color coreColor, float rimIntensity, float coreIntensity)
|
||||
{
|
||||
float radiusUnits = marsRadiusUnits + (heightKm / 1000f) * heightMultiplier;
|
||||
|
||||
GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Sphere);
|
||||
obj.name = layerName;
|
||||
obj.transform.parent = this.transform;
|
||||
obj.transform.localPosition = Vector3.zero;
|
||||
obj.transform.localScale = Vector3.one * radiusUnits * 2f;
|
||||
|
||||
if (Application.isPlaying) Destroy(obj.GetComponent<Collider>());
|
||||
else DestroyImmediate(obj.GetComponent<Collider>());
|
||||
|
||||
Material mat = new Material(Shader.Find("Custom/AtmosphereLayer"));
|
||||
mat.SetColor("_RimColor", rimColor);
|
||||
mat.SetColor("_CoreColor", coreColor);
|
||||
mat.SetFloat("_RimPower", 2.5f);
|
||||
mat.SetFloat("_RimIntensity", rimIntensity);
|
||||
mat.SetFloat("_CoreIntensity", coreIntensity);
|
||||
mat.SetFloat("_PulseSpeed", 0.3f);
|
||||
mat.SetFloat("_PulseStrength", 0.1f);
|
||||
|
||||
obj.GetComponent<Renderer>().material = mat;
|
||||
}
|
||||
|
||||
public void SetLayerIntensity(string layerName, float level)
|
||||
{
|
||||
Transform layer = transform.Find(layerName);
|
||||
if (layer == null) return;
|
||||
Renderer r = layer.GetComponent<Renderer>();
|
||||
if (r == null) return;
|
||||
|
||||
float rimBase = 0f;
|
||||
float coreBase = 0f;
|
||||
|
||||
switch (layerName)
|
||||
{
|
||||
case "Layer_Troposphere": rimBase = 1.5f; coreBase = 0.4f; break;
|
||||
case "Layer_Mesosphere": rimBase = 1.2f; coreBase = 0.3f; break;
|
||||
case "Layer_Thermosphere": rimBase = 0.9f; coreBase = 0.2f; break;
|
||||
case "Layer_Exosphere": rimBase = 0.6f; coreBase = 0.1f; break;
|
||||
}
|
||||
|
||||
r.material.SetFloat("_RimIntensity", Mathf.Lerp(0f, rimBase, level));
|
||||
r.material.SetFloat("_CoreIntensity", Mathf.Lerp(0f, coreBase, level));
|
||||
}
|
||||
|
||||
public void SetLayerActive(string layerName, bool active)
|
||||
{
|
||||
Transform layer = transform.Find(layerName);
|
||||
if (layer != null) layer.gameObject.SetActive(active);
|
||||
}
|
||||
public void SetIntensity(float level)
|
||||
{
|
||||
SetLayerIntensity("Layer_Troposphere", level);
|
||||
SetLayerIntensity("Layer_Mesosphere", level);
|
||||
SetLayerIntensity("Layer_Thermosphere", level);
|
||||
SetLayerIntensity("Layer_Exosphere", level);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user