Files
ScienceLab.AtmosphericPressure/Assets/Scripts/JupiterStratosphereEffects.cs
2026-05-29 18:21:53 +03:00

251 lines
8.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class JupiterStratosphereEffects : MonoBehaviour
{
[Header("Íàëàøòóâàííÿ")]
public Material cloudMaterial;
public Material lightningMaterial;
public float planetRadius = 72f;
public ParticleSystem jupiterGlow;
[Range(0f, 1f)]
public float stratosphereLevel = 1f;
public float previousLevel = 1f;
private List<ParticleSystem> cloudClusters = new List<ParticleSystem>();
private List<GameObject> lightningObjects = new List<GameObject>();
private Coroutine lightningCoroutine;
void Awake()
{
enabled = false;
}
public void InitState()
{
foreach (var ps in cloudClusters)
if (ps != null) Destroy(ps.gameObject);
cloudClusters.Clear();
foreach (var obj in lightningObjects)
if (obj != null) Destroy(obj);
lightningObjects.Clear();
if (lightningCoroutine != null)
StopCoroutine(lightningCoroutine);
stratosphereLevel = 1f;
previousLevel = 1f;
CreateClouds();
lightningCoroutine = StartCoroutine(SpawnLightning());
if (jupiterGlow != null)
{
var e = jupiterGlow.emission;
e.rateOverTime = 100f;
if (!jupiterGlow.isPlaying) jupiterGlow.Play();
}
}
void CreateClouds()
{
float[] latitudes = { -40f, -15f, 15f, 40f };
Color[] colors =
{
new Color(0.75f, 0.5f, 0.25f),
new Color(0.85f, 0.65f, 0.35f),
new Color(0.8f, 0.6f, 0.3f),
new Color(0.7f, 0.45f, 0.2f)
};
for (int i = 0; i < latitudes.Length; i++)
{
GameObject obj = new GameObject("JupiterCloud_" + i);
obj.transform.parent = null;
obj.transform.position = transform.position;
ParticleSystem ps = obj.AddComponent<ParticleSystem>();
var main = ps.main;
main.loop = true;
main.playOnAwake = true;
main.maxParticles = 1500;
main.startLifetime = new ParticleSystem.MinMaxCurve(6f, 12f);
main.startSpeed = new ParticleSystem.MinMaxCurve(0f, 0f);
main.startSize = new ParticleSystem.MinMaxCurve(1.5f, 4f);
main.startColor = new ParticleSystem.MinMaxGradient(
new Color(colors[i].r, colors[i].g, colors[i].b, 0.35f),
new Color(colors[i].r * 0.8f, colors[i].g * 0.8f, colors[i].b * 0.8f, 0.2f)
);
main.simulationSpace = ParticleSystemSimulationSpace.World;
main.gravityModifier = 0f;
var emission = ps.emission;
emission.rateOverTime = 80f;
var shape = ps.shape;
shape.enabled = true;
shape.shapeType = ParticleSystemShapeType.Sphere;
shape.radius = planetRadius * 1.1f;
shape.radiusThickness = 0.05f;
shape.arc = 360f;
shape.rotation = new Vector3(latitudes[i], 0f, 0f);
var vel = ps.velocityOverLifetime;
vel.enabled = true;
vel.space = ParticleSystemSimulationSpace.World;
vel.orbitalX = new ParticleSystem.MinMaxCurve(0f);
vel.orbitalY = new ParticleSystem.MinMaxCurve(i % 2 == 0 ? 2f : -2f);
vel.orbitalZ = new ParticleSystem.MinMaxCurve(0f);
vel.x = new ParticleSystem.MinMaxCurve(0f);
vel.y = new ParticleSystem.MinMaxCurve(0f);
vel.z = new ParticleSystem.MinMaxCurve(0f);
var colorOverLifetime = ps.colorOverLifetime;
colorOverLifetime.enabled = true;
Gradient gradient = new Gradient();
gradient.SetKeys(
new GradientColorKey[] {
new GradientColorKey(colors[i], 0f),
new GradientColorKey(colors[i] * 0.8f, 0.5f),
new GradientColorKey(colors[i] * 0.6f, 1f)
},
new GradientAlphaKey[] {
new GradientAlphaKey(0f, 0f),
new GradientAlphaKey(0.35f, 0.15f),
new GradientAlphaKey(0.25f, 0.8f),
new GradientAlphaKey(0f, 1f)
}
);
colorOverLifetime.color = new ParticleSystem.MinMaxGradient(gradient);
var noise = ps.noise;
noise.enabled = true;
noise.strength = 0.4f;
noise.frequency = 0.2f;
noise.scrollSpeed = 0.1f;
var renderer = ps.GetComponent<ParticleSystemRenderer>();
renderer.renderMode = ParticleSystemRenderMode.Billboard;
renderer.sortingFudge = 4f;
if (cloudMaterial != null)
renderer.material = cloudMaterial;
ps.Play();
cloudClusters.Add(ps);
}
}
IEnumerator SpawnLightning()
{
while (enabled)
{
if (stratosphereLevel < 1f)
{
float interval = Mathf.Lerp(0.3f, 2f, stratosphereLevel);
yield return new WaitForSeconds(interval);
Vector3 dir = Random.onUnitSphere;
Vector3 pos = transform.position + dir * planetRadius * 1.05f;
GameObject lightObj = new GameObject("JupiterLightning");
lightObj.transform.position = pos;
Light light = lightObj.AddComponent<Light>();
light.type = LightType.Point;
light.color = new Color(0.8f, 0.9f, 1f);
light.intensity = Mathf.Lerp(50f, 200f, 1f - stratosphereLevel);
light.range = planetRadius * 3f;
lightningObjects.Add(lightObj);
yield return new WaitForSeconds(0.1f);
if (lightObj != null) Destroy(lightObj);
lightningObjects.Remove(lightObj);
}
else
{
yield return new WaitForSeconds(0.5f);
}
}
}
void UpdateClouds()
{
foreach (var ps in cloudClusters)
{
if (ps == null) continue;
var emission = ps.emission;
if (stratosphereLevel >= 1f)
emission.rateOverTime = 80f;
else if (stratosphereLevel >= 0.7f)
emission.rateOverTime = Mathf.Lerp(80f, 50f, Mathf.InverseLerp(1f, 0.7f, stratosphereLevel));
else if (stratosphereLevel >= 0.5f)
emission.rateOverTime = Mathf.Lerp(50f, 20f, Mathf.InverseLerp(0.7f, 0.5f, stratosphereLevel));
else if (stratosphereLevel >= 0.3f)
emission.rateOverTime = Mathf.Lerp(20f, 5f, Mathf.InverseLerp(0.5f, 0.3f, stratosphereLevel));
else
emission.rateOverTime = 0f;
}
}
void UpdateGlow()
{
if (jupiterGlow == null) return;
var glowEmission = jupiterGlow.emission;
if (stratosphereLevel >= 1f)
glowEmission.rateOverTime = 100f;
else if (stratosphereLevel >= 0.7f)
glowEmission.rateOverTime = Mathf.Lerp(100f, 60f, Mathf.InverseLerp(1f, 0.7f, stratosphereLevel));
else if (stratosphereLevel >= 0.5f)
glowEmission.rateOverTime = Mathf.Lerp(60f, 30f, Mathf.InverseLerp(0.7f, 0.5f, stratosphereLevel));
else if (stratosphereLevel >= 0.3f)
glowEmission.rateOverTime = Mathf.Lerp(30f, 10f, Mathf.InverseLerp(0.5f, 0.3f, stratosphereLevel));
else if (stratosphereLevel > 0f)
glowEmission.rateOverTime = Mathf.Lerp(10f, 0f, Mathf.InverseLerp(0.3f, 0f, stratosphereLevel));
else
{
glowEmission.rateOverTime = 0f;
jupiterGlow.Stop();
}
}
void Update()
{
if (!Application.isPlaying) return;
if (stratosphereLevel >= 1f && previousLevel < 1f)
InitState();
previousLevel = stratosphereLevel;
UpdateClouds();
UpdateGlow();
}
public void CleanUp()
{
foreach (var ps in cloudClusters)
if (ps != null) Destroy(ps.gameObject);
cloudClusters.Clear();
foreach (var obj in lightningObjects)
if (obj != null) Destroy(obj);
lightningObjects.Clear();
if (lightningCoroutine != null)
StopCoroutine(lightningCoroutine);
if (jupiterGlow != null)
{
var e = jupiterGlow.emission;
e.rateOverTime = 100f;
jupiterGlow.Play();
}
enabled = false;
}
}