211 lines
7.3 KiB
C#
211 lines
7.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UranusStratosphereEffects : MonoBehaviour
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{
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[Header("Íàëàøòóâàííÿ")]
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public Material fogMaterial;
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public float planetRadius = 58f;
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[Range(0f, 1f)]
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public float stratosphereLevel = 1f;
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public float previousLevel = 1f;
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private ParticleSystem _chemicalFogSystem;
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private ParticleSystem _glowSystem;
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void Awake() { enabled = false; }
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public void InitState()
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{
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if (_chemicalFogSystem != null) Destroy(_chemicalFogSystem.gameObject);
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if (_glowSystem != null) Destroy(_glowSystem.gameObject);
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_chemicalFogSystem = null;
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_glowSystem = null;
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stratosphereLevel = 1f;
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previousLevel = 1f;
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CreateChemicalFog();
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CreateGlow();
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}
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void CreateChemicalFog()
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{
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float r = planetRadius * transform.lossyScale.x;
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GameObject obj = new GameObject("UranusChemicalFog");
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obj.transform.parent = null;
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obj.transform.position = transform.position;
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_chemicalFogSystem = obj.AddComponent<ParticleSystem>();
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var main = _chemicalFogSystem.main;
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main.loop = true;
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main.playOnAwake = true;
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main.maxParticles = 8000;
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main.startLifetime = new ParticleSystem.MinMaxCurve(8f, 16f);
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main.startSpeed = new ParticleSystem.MinMaxCurve(0f, 0f);
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main.startSize = new ParticleSystem.MinMaxCurve(r * 0.03f, r * 0.08f);
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main.startColor = new ParticleSystem.MinMaxGradient(
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new Color(0.9f, 0.8f, 0.3f, 0.15f),
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new Color(0.8f, 0.7f, 0.2f, 0.08f)
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);
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main.simulationSpace = ParticleSystemSimulationSpace.World;
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main.gravityModifier = 0f;
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var emission = _chemicalFogSystem.emission;
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emission.rateOverTime = 150f;
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var shape = _chemicalFogSystem.shape;
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shape.enabled = true;
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shape.shapeType = ParticleSystemShapeType.Sphere;
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shape.radius = r * 1.12f;
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shape.radiusThickness = 0.05f;
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var vel = _chemicalFogSystem.velocityOverLifetime;
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vel.enabled = true;
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vel.space = ParticleSystemSimulationSpace.World;
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vel.orbitalX = new ParticleSystem.MinMaxCurve(0f);
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vel.orbitalY = new ParticleSystem.MinMaxCurve(0.3f);
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vel.orbitalZ = new ParticleSystem.MinMaxCurve(0f);
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vel.x = new ParticleSystem.MinMaxCurve(0f);
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vel.y = new ParticleSystem.MinMaxCurve(0f);
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vel.z = new ParticleSystem.MinMaxCurve(0f);
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var colorOverLifetime = _chemicalFogSystem.colorOverLifetime;
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colorOverLifetime.enabled = true;
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Gradient gradient = new Gradient();
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gradient.SetKeys(
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new GradientColorKey[] {
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new GradientColorKey(new Color(0.9f, 0.8f, 0.3f), 0f),
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new GradientColorKey(new Color(0.7f, 0.6f, 0.2f), 1f)
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},
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new GradientAlphaKey[] {
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new GradientAlphaKey(0f, 0f),
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new GradientAlphaKey(0.15f, 0.2f),
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new GradientAlphaKey(0.08f, 0.8f),
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new GradientAlphaKey(0f, 1f)
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}
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);
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colorOverLifetime.color = new ParticleSystem.MinMaxGradient(gradient);
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var noise = _chemicalFogSystem.noise;
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noise.enabled = true;
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noise.strength = 0.8f;
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noise.frequency = 0.1f;
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noise.scrollSpeed = 0.05f;
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var renderer = _chemicalFogSystem.GetComponent<ParticleSystemRenderer>();
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renderer.renderMode = ParticleSystemRenderMode.Billboard;
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renderer.sortingFudge = 2f;
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if (fogMaterial != null) renderer.material = fogMaterial;
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_chemicalFogSystem.Play();
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}
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void CreateGlow()
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{
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float r = planetRadius * transform.lossyScale.x;
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GameObject obj = new GameObject("UranusStratoGlow");
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obj.transform.parent = null;
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obj.transform.position = transform.position;
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_glowSystem = obj.AddComponent<ParticleSystem>();
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var main = _glowSystem.main;
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main.loop = true;
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main.playOnAwake = true;
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main.maxParticles = 4000;
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main.startLifetime = new ParticleSystem.MinMaxCurve(5f, 10f);
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main.startSpeed = new ParticleSystem.MinMaxCurve(0f, 0f);
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main.startSize = new ParticleSystem.MinMaxCurve(r * 0.01f, r * 0.025f);
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main.startColor = new ParticleSystem.MinMaxGradient(
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new Color(1f, 0.9f, 0.4f, 0.4f),
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new Color(0.9f, 0.7f, 0.2f, 0.2f)
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);
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main.simulationSpace = ParticleSystemSimulationSpace.World;
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main.gravityModifier = 0f;
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var emission = _glowSystem.emission;
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emission.rateOverTime = 80f;
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var shape = _glowSystem.shape;
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shape.enabled = true;
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shape.shapeType = ParticleSystemShapeType.Sphere;
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shape.radius = r * 1.1f;
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shape.radiusThickness = 0.03f;
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var vel = _glowSystem.velocityOverLifetime;
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vel.enabled = true;
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vel.space = ParticleSystemSimulationSpace.World;
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vel.orbitalX = new ParticleSystem.MinMaxCurve(0f);
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vel.orbitalY = new ParticleSystem.MinMaxCurve(0.5f);
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vel.orbitalZ = new ParticleSystem.MinMaxCurve(0f);
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vel.x = new ParticleSystem.MinMaxCurve(0f);
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vel.y = new ParticleSystem.MinMaxCurve(0f);
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vel.z = new ParticleSystem.MinMaxCurve(0f);
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var colorOverLifetime = _glowSystem.colorOverLifetime;
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colorOverLifetime.enabled = true;
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Gradient gradient = new Gradient();
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gradient.SetKeys(
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new GradientColorKey[] {
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new GradientColorKey(new Color(1f, 0.9f, 0.4f), 0f),
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new GradientColorKey(new Color(0.8f, 0.6f, 0.1f), 1f)
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},
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new GradientAlphaKey[] {
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new GradientAlphaKey(0f, 0f),
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new GradientAlphaKey(0.4f, 0.15f),
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new GradientAlphaKey(0.2f, 0.8f),
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new GradientAlphaKey(0f, 1f)
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}
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);
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colorOverLifetime.color = new ParticleSystem.MinMaxGradient(gradient);
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var renderer = _glowSystem.GetComponent<ParticleSystemRenderer>();
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renderer.renderMode = ParticleSystemRenderMode.Billboard;
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renderer.sortingFudge = 1f;
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if (fogMaterial != null) renderer.material = fogMaterial;
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_glowSystem.Play();
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}
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void UpdateFog()
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{
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if (_chemicalFogSystem == null) return;
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var e = _chemicalFogSystem.emission;
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if (stratosphereLevel <= 0f) { e.rateOverTime = 0f; return; }
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float t = Mathf.InverseLerp(1f, 0f, stratosphereLevel);
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e.rateOverTime = Mathf.Lerp(150f, 500f, t);
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}
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void UpdateGlow()
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{
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if (_glowSystem == null) return;
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var e = _glowSystem.emission;
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if (stratosphereLevel <= 0f) { e.rateOverTime = 0f; return; }
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float t = Mathf.InverseLerp(1f, 0f, stratosphereLevel);
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e.rateOverTime = Mathf.Lerp(80f, 0f, t);
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}
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void Update()
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{
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if (!Application.isPlaying) return;
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if (stratosphereLevel >= 1f && previousLevel < 1f) InitState();
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previousLevel = stratosphereLevel;
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UpdateFog();
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UpdateGlow();
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}
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public void CleanUp()
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{
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if (_chemicalFogSystem != null) Destroy(_chemicalFogSystem.gameObject);
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if (_glowSystem != null) Destroy(_glowSystem.gameObject);
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_chemicalFogSystem = null;
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_glowSystem = null;
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enabled = false;
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}
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}
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