130 lines
3.2 KiB
C#
130 lines
3.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MarsDeath : MonoBehaviour
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{
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[Header("Òåêñòóðè")]
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public Texture2D mars100;
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public Texture2D mars70;
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public Texture2D mars50;
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public Texture2D mars30;
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public Texture2D mars0;
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[Header("Òåðìîñôåðà")]
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public Texture2D thermo100;
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public Texture2D thermo70;
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public Texture2D thermo50;
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public Texture2D thermo30;
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public Texture2D thermo0;
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[Header("Ìåðòâà ïëàíåòà")]
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public Texture2D deadTexture;
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[Range(0f, 1f)]
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public float troposphereLevel = 1f;
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[Range(0f, 1f)]
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public float mesosphereLevel = 1f;
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[Range(0f, 1f)]
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public float thermosphereLevel = 1f;
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private Renderer planetRenderer;
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private Material mat;
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private float prevTropo = -1f;
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private float prevMeso = -1f;
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private float prevThermo = -1f;
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private bool deadApplied = false;
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private Texture2D originalTexture;
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void Start()
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{
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planetRenderer = GetComponent<Renderer>();
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if (planetRenderer == null)
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planetRenderer = GetComponentInChildren<Renderer>();
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if (planetRenderer != null)
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{
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mat = planetRenderer.material;
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originalTexture = (Texture2D)mat.GetTexture("_BaseMap");
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}
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}
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public void ResetTexture()
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{
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troposphereLevel = 1f;
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mesosphereLevel = 1f;
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thermosphereLevel = 1f;
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prevTropo = -1f;
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prevMeso = -1f;
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prevThermo = -1f;
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deadApplied = false;
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if (mat != null && originalTexture != null)
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mat.SetTexture("_BaseMap", originalTexture);
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}
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void Update()
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{
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if (mat == null) return;
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if ((mesosphereLevel <= 0f || thermosphereLevel <= 0f) && !deadApplied)
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{
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deadApplied = true;
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if (deadTexture != null)
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mat.SetTexture("_BaseMap", deadTexture);
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return;
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}
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if (Mathf.Approximately(troposphereLevel, prevTropo) &&
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Mathf.Approximately(mesosphereLevel, prevMeso) &&
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Mathf.Approximately(thermosphereLevel, prevThermo)) return;
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prevTropo = troposphereLevel;
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prevMeso = mesosphereLevel;
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prevThermo = thermosphereLevel;
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UpdateTexture();
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}
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void UpdateTexture()
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{
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if (thermosphereLevel < 1f)
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{
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SetTexture(GetThermoTexture(thermosphereLevel));
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return;
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}
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if (troposphereLevel < 1f)
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{
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SetTexture(GetTropoTexture(troposphereLevel));
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return;
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}
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}
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void SetTexture(Texture2D tex)
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{
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if (tex != null)
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mat.SetTexture("_BaseMap", tex);
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}
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Texture2D GetTropoTexture(float level)
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{
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if (level >= 0.7f) return mars100;
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else if (level >= 0.5f) return mars70;
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else if (level >= 0.3f) return mars50;
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else if (level > 0f) return mars30;
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else return mars0;
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}
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Texture2D GetThermoTexture(float level)
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{
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if (level >= 0.7f) return thermo100;
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else if (level >= 0.5f) return thermo70;
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else if (level >= 0.3f) return thermo50;
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else if (level > 0f) return thermo30;
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else return thermo0;
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}
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}
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