Files
ScienceLab.Density/Assets/Scripts/Lesson_2/CubeSpawner.cs
2026-06-04 00:55:54 +03:00

36 lines
995 B
C#

using System.Linq;
using UnityEngine;
public class CubeSpawner : MonoBehaviour
{
public WaterLevelController waterLevelController;
public GameObject[] cubesPrefabs;
public int minScale = 1;
public int maxScale = 5;
private void Start()
{
for (int i = 0; i < cubesPrefabs.Length; i++)
{
cubesPrefabs[i].transform.localScale = new Vector3(Random.Range(minScale, maxScale), Random.Range(minScale, maxScale), Random.Range(minScale, maxScale));
}
}
public void SpawnNewCube(int cubeId)
{
waterLevelController.currentCubeMass = 0f;
waterLevelController.currentCubeVolume = 0f;
cubeId = cubeId - 1;
while (transform.childCount > 0)
{
DestroyImmediate(transform.GetChild(0).gameObject);
}
GameObject newCube = Instantiate(cubesPrefabs[cubeId]);
newCube.transform.SetParent(transform);
newCube.transform.localPosition = Vector3.zero;
}
}