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2026-02-18 00:08:49 +02:00
commit 5105b6b060
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SwingRotate : MonoBehaviour
{
[SerializeField] private Vector3 rotationAxis = Vector3.up;
[SerializeField] private float rotationSpeed = 60f;
private bool isActive = false;
void Update()
{
if (isActive)
{
transform.Rotate(rotationAxis * rotationSpeed * Time.deltaTime, Space.Self);
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.CompareTag("Player"))
{
isActive = false;
}
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("Player"))
{
isActive = true;
}
}
}