first commit

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2026-04-07 03:14:32 +03:00
commit b3992fec6b
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rotation : MonoBehaviour
{
[SerializeField] private float _speed = 10f;
void Update()
{
transform.Rotate(Vector3.up, -_speed * Time.deltaTime, Space.World);
}
}