33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
// Copyright (C) 2014-2024 Gleechi Technology AB. All rights reserved.
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using UnityEngine;
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using System.Collections.Generic;
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namespace VirtualGrasp.Scripts
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{
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/**
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* VG_HandStatus_Debugger provides a tool to show the VG_HandStatus members during runtime in editor mode.
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* The MonoBehavior provides a tutorial on the VG API functions for using the VG_HandStatus.
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*/
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[LIBVIRTUALGRASP_UNITY_SCRIPT]
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[HelpURL("https://docs.virtualgrasp.com/unity_component_vghandstatusdebugger." + VG_Version.__VG_VERSION__ + ".html")]
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public class VG_HandStatusDebugger : MonoBehaviour
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{
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[Tooltip("This list will be updated during runtime with the VG_HandStatus of all hands.")]
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public List<VG_HandStatus> m_hands = new List<VG_HandStatus>();
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#if UNITY_EDITOR
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public void Start()
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{
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this.hideFlags = HideFlags.NotEditable;
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}
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public void Update()
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{
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m_hands.Clear();
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foreach (VG_HandStatus hand in VG_Controller.GetHands())
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m_hands.Add(hand);
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}
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#endif
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}
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} |