55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Drawer : MonoBehaviour
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{
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[SerializeField] private float _speed = 3f;
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[SerializeField] private float _openZ = 0.873f;
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[SerializeField] private Camera _camera;
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[SerializeField] private float _interactDistance = 3f;
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private bool _isOpen = false;
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private float _targetZ;
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private float _closedZ;
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private bool _hasTarget = false;
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public bool IsOpen => _isOpen;
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void Start()
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{
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_closedZ = transform.localPosition.z;
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_targetZ = _closedZ;
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}
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void Update()
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{
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if (Input.GetMouseButtonDown(0))
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{
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Ray ray = _camera.ScreenPointToRay(Input.mousePosition);
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if (Physics.Raycast(ray, out RaycastHit hit, _interactDistance))
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{
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if (hit.collider.transform == transform ||
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hit.collider.transform.IsChildOf(transform))
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{
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_isOpen = !_isOpen;
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_targetZ = _isOpen ? _openZ : _closedZ;
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_hasTarget = true;
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}
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}
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}
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if (!_hasTarget) return;
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Vector3 pos = transform.localPosition;
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pos.z = Mathf.MoveTowards(pos.z, _targetZ, Time.deltaTime * _speed);
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transform.localPosition = pos;
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if (Mathf.Abs(pos.z - _targetZ) < 0.001f)
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{
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pos.z = _targetZ;
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transform.localPosition = pos;
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_hasTarget = false;
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}
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}
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}
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