Files
ScienceLab.WeightAndMass/Assets/Scripts/RaycastDoor.cs
2026-04-07 03:14:32 +03:00

55 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RaycastDoor : MonoBehaviour
{
[SerializeField] private Camera _camera;
[SerializeField] private CursorSwitcher _cursorSwitcher;
[SerializeField] private float _speed = 3f;
[SerializeField] private float _openAngle = 81.087f;
[SerializeField] private float _closedAngle = 1.882f;
private bool _isOpen = false;
private Transform _doorPivot;
private Quaternion _targetRotation;
private bool _hasTarget = false;
void Update()
{
if (Input.GetMouseButtonDown(0))
{
Ray ray = _camera.ScreenPointToRay(Input.mousePosition);
RaycastHit[] hits = Physics.RaycastAll(ray, _cursorSwitcher.InteractDistance);
foreach (var hit in hits)
{
Transform current = hit.collider.transform;
while (current != null)
{
if (current.CompareTag("Door"))
{
_doorPivot = current.parent;
_isOpen = !_isOpen;
float angle = _isOpen ? _openAngle : _closedAngle;
_targetRotation = Quaternion.Euler(0f, angle, 0f);
_hasTarget = true;
return;
}
current = current.parent;
}
}
}
if (_hasTarget && _doorPivot != null)
{
_doorPivot.localRotation = Quaternion.Lerp(_doorPivot.localRotation, _targetRotation, Time.deltaTime * _speed);
if (Quaternion.Angle(_doorPivot.localRotation, _targetRotation) < 0.2f)
{
_doorPivot.localRotation = _targetRotation;
_hasTarget = false;
}
}
}
}