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2026-05-29 18:21:53 +03:00
commit 66ddf0ead0
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class NeonTextAnimation : MonoBehaviour
{
public TextMeshProUGUI text;
public Color color1 = new Color(0.8f, 0f, 1f);
public Color color2 = new Color(0f, 0.8f, 1f);
public float speed = 1f;
void Update()
{
float t = (Mathf.Sin(Time.time * speed) + 1f) * 0.5f;
text.color = Color.Lerp(color1, color2, t);
}
}