203 lines
6.9 KiB
C#
203 lines
6.9 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class NeptuneStratosphereEffects : MonoBehaviour
|
|
{
|
|
[Header("Íàëàøòóâàííÿ")]
|
|
public Material fogMaterial;
|
|
public float planetRadius = 58f;
|
|
|
|
[Range(0f, 1f)]
|
|
public float stratosphereLevel = 1f;
|
|
public float previousLevel = 1f;
|
|
|
|
private ParticleSystem _fogSystem;
|
|
private ParticleSystem _flashSystem;
|
|
private Coroutine _flashCoroutine;
|
|
|
|
void Awake() { enabled = false; }
|
|
|
|
public void InitState()
|
|
{
|
|
if (_fogSystem != null) Destroy(_fogSystem.gameObject);
|
|
if (_flashSystem != null) Destroy(_flashSystem.gameObject);
|
|
if (_flashCoroutine != null) StopCoroutine(_flashCoroutine);
|
|
|
|
_fogSystem = null;
|
|
_flashSystem = null;
|
|
|
|
stratosphereLevel = 1f;
|
|
previousLevel = 1f;
|
|
|
|
CreateFog();
|
|
CreateFlash();
|
|
_flashCoroutine = StartCoroutine(SpawnFlashes());
|
|
}
|
|
|
|
void CreateFog()
|
|
{
|
|
float r = planetRadius * transform.lossyScale.x;
|
|
|
|
GameObject obj = new GameObject("NeptuneStratoFog");
|
|
obj.transform.parent = null;
|
|
obj.transform.position = transform.position;
|
|
|
|
_fogSystem = obj.AddComponent<ParticleSystem>();
|
|
var main = _fogSystem.main;
|
|
main.loop = true;
|
|
main.playOnAwake = true;
|
|
main.maxParticles = 6000;
|
|
main.startLifetime = new ParticleSystem.MinMaxCurve(8f, 15f);
|
|
main.startSpeed = new ParticleSystem.MinMaxCurve(0f, 0f);
|
|
main.startSize = new ParticleSystem.MinMaxCurve(r * 0.03f, r * 0.08f);
|
|
main.startColor = new ParticleSystem.MinMaxGradient(
|
|
new Color(0.4f, 0.2f, 0.8f, 0.15f),
|
|
new Color(0.3f, 0.1f, 0.6f, 0.08f)
|
|
);
|
|
main.simulationSpace = ParticleSystemSimulationSpace.World;
|
|
main.gravityModifier = 0f;
|
|
|
|
var emission = _fogSystem.emission;
|
|
emission.rateOverTime = 120f;
|
|
|
|
var shape = _fogSystem.shape;
|
|
shape.enabled = true;
|
|
shape.shapeType = ParticleSystemShapeType.Sphere;
|
|
shape.radius = r * 1.1f;
|
|
shape.radiusThickness = 0.05f;
|
|
|
|
var vel = _fogSystem.velocityOverLifetime;
|
|
vel.enabled = true;
|
|
vel.space = ParticleSystemSimulationSpace.World;
|
|
vel.orbitalX = new ParticleSystem.MinMaxCurve(0f);
|
|
vel.orbitalY = new ParticleSystem.MinMaxCurve(0.8f);
|
|
vel.orbitalZ = new ParticleSystem.MinMaxCurve(0f);
|
|
vel.x = new ParticleSystem.MinMaxCurve(0f);
|
|
vel.y = new ParticleSystem.MinMaxCurve(0f);
|
|
vel.z = new ParticleSystem.MinMaxCurve(0f);
|
|
|
|
var colorOverLifetime = _fogSystem.colorOverLifetime;
|
|
colorOverLifetime.enabled = true;
|
|
Gradient gradient = new Gradient();
|
|
gradient.SetKeys(
|
|
new GradientColorKey[] {
|
|
new GradientColorKey(new Color(0.4f, 0.2f, 0.8f), 0f),
|
|
new GradientColorKey(new Color(0.3f, 0.1f, 0.6f), 1f)
|
|
},
|
|
new GradientAlphaKey[] {
|
|
new GradientAlphaKey(0f, 0f),
|
|
new GradientAlphaKey(0.15f, 0.2f),
|
|
new GradientAlphaKey(0.08f, 0.8f),
|
|
new GradientAlphaKey(0f, 1f)
|
|
}
|
|
);
|
|
colorOverLifetime.color = new ParticleSystem.MinMaxGradient(gradient);
|
|
|
|
var noise = _fogSystem.noise;
|
|
noise.enabled = true;
|
|
noise.strength = 1f;
|
|
noise.frequency = 0.12f;
|
|
noise.scrollSpeed = 0.08f;
|
|
|
|
var renderer = _fogSystem.GetComponent<ParticleSystemRenderer>();
|
|
renderer.renderMode = ParticleSystemRenderMode.Billboard;
|
|
renderer.sortingFudge = 2f;
|
|
if (fogMaterial != null) renderer.material = fogMaterial;
|
|
|
|
_fogSystem.Play();
|
|
}
|
|
|
|
void CreateFlash()
|
|
{
|
|
float r = planetRadius * transform.lossyScale.x;
|
|
|
|
GameObject obj = new GameObject("NeptuneFlash");
|
|
obj.transform.parent = null;
|
|
obj.transform.position = transform.position;
|
|
|
|
_flashSystem = obj.AddComponent<ParticleSystem>();
|
|
var main = _flashSystem.main;
|
|
main.loop = false;
|
|
main.playOnAwake = false;
|
|
main.maxParticles = 50;
|
|
main.startLifetime = new ParticleSystem.MinMaxCurve(0.1f, 0.3f);
|
|
main.startSpeed = new ParticleSystem.MinMaxCurve(r * 0.005f, r * 0.015f);
|
|
main.startSize = new ParticleSystem.MinMaxCurve(r * 0.01f, r * 0.03f);
|
|
main.startColor = new ParticleSystem.MinMaxGradient(
|
|
new Color(0.6f, 0.4f, 1f, 1f),
|
|
new Color(0.8f, 0.6f, 1f, 0.8f)
|
|
);
|
|
main.simulationSpace = ParticleSystemSimulationSpace.World;
|
|
|
|
var shape = _flashSystem.shape;
|
|
shape.enabled = true;
|
|
shape.shapeType = ParticleSystemShapeType.Sphere;
|
|
shape.radius = r * 0.05f;
|
|
|
|
var renderer = _flashSystem.GetComponent<ParticleSystemRenderer>();
|
|
renderer.renderMode = ParticleSystemRenderMode.Billboard;
|
|
renderer.sortingFudge = 6f;
|
|
if (fogMaterial != null) renderer.material = fogMaterial;
|
|
}
|
|
|
|
IEnumerator SpawnFlashes()
|
|
{
|
|
while (enabled)
|
|
{
|
|
if (stratosphereLevel < 1f)
|
|
{
|
|
float interval = Mathf.Lerp(0.3f, 3f, stratosphereLevel);
|
|
yield return new WaitForSeconds(interval);
|
|
|
|
if (_flashSystem != null)
|
|
{
|
|
float r = planetRadius * transform.lossyScale.x;
|
|
_flashSystem.transform.position = transform.position + Random.onUnitSphere * r * 1.08f;
|
|
_flashSystem.Play();
|
|
|
|
GameObject lightObj = new GameObject("NeptuneFlashLight");
|
|
lightObj.transform.position = _flashSystem.transform.position;
|
|
Light l = lightObj.AddComponent<Light>();
|
|
l.type = LightType.Point;
|
|
l.color = new Color(0.6f, 0.4f, 1f);
|
|
l.intensity = Mathf.Lerp(20f, 120f, 1f - stratosphereLevel);
|
|
l.range = r * 2f;
|
|
Destroy(lightObj, 0.15f);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
yield return new WaitForSeconds(0.5f);
|
|
}
|
|
}
|
|
}
|
|
|
|
void UpdateFog()
|
|
{
|
|
if (_fogSystem == null) return;
|
|
var e = _fogSystem.emission;
|
|
if (stratosphereLevel <= 0f) { e.rateOverTime = 0f; return; }
|
|
float t = Mathf.InverseLerp(1f, 0f, stratosphereLevel);
|
|
e.rateOverTime = Mathf.Lerp(120f, 600f, t);
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
if (!Application.isPlaying) return;
|
|
if (stratosphereLevel >= 1f && previousLevel < 1f) InitState();
|
|
previousLevel = stratosphereLevel;
|
|
UpdateFog();
|
|
}
|
|
|
|
public void CleanUp()
|
|
{
|
|
if (_fogSystem != null) Destroy(_fogSystem.gameObject);
|
|
if (_flashSystem != null) Destroy(_flashSystem.gameObject);
|
|
if (_flashCoroutine != null) StopCoroutine(_flashCoroutine);
|
|
_fogSystem = null;
|
|
_flashSystem = null;
|
|
enabled = false;
|
|
}
|
|
}
|