372 lines
12 KiB
C#
372 lines
12 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SaturnExosphereEffects : MonoBehaviour
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{
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[Header("Íàëàøòóâàííÿ")]
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public Material tailMaterial;
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public Material ringDustMaterial;
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public Material radiationMaterial;
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public float planetRadius = 58f;
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[Range(0f, 1f)]
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public float exosphereLevel = 1f;
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public float previousLevel = 1f;
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private ParticleSystem tailSystem;
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private ParticleSystem ringDustSystem;
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private ParticleSystem radiationBeltSystem;
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private bool deathTriggered = false;
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void Awake()
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{
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enabled = false;
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}
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public void InitState()
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{
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if (tailSystem != null) Destroy(tailSystem.gameObject);
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if (ringDustSystem != null) Destroy(ringDustSystem.gameObject);
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if (radiationBeltSystem != null) Destroy(radiationBeltSystem.gameObject);
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tailSystem = null;
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ringDustSystem = null;
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radiationBeltSystem = null;
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deathTriggered = false;
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exosphereLevel = 1f;
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previousLevel = 1f;
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CreateTail();
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CreateRingDust();
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CreateRadiationBelt();
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}
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void CreateTail()
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{
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GameObject obj = new GameObject("SaturnTail");
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obj.transform.parent = null;
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obj.transform.position = transform.position;
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tailSystem = obj.AddComponent<ParticleSystem>();
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var main = tailSystem.main;
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main.loop = true;
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main.playOnAwake = true;
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main.maxParticles = 5000;
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main.startLifetime = new ParticleSystem.MinMaxCurve(5f, 12f);
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main.startSpeed = new ParticleSystem.MinMaxCurve(3f, 8f);
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main.startSize = new ParticleSystem.MinMaxCurve(0.1f, 0.4f);
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main.startColor = new ParticleSystem.MinMaxGradient(
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new Color(0.85f, 0.8f, 0.6f, 0.3f),
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new Color(0.7f, 0.65f, 0.45f, 0.15f)
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);
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main.simulationSpace = ParticleSystemSimulationSpace.World;
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main.gravityModifier = 0f;
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var emission = tailSystem.emission;
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emission.rateOverTime = 0f;
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var shape = tailSystem.shape;
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shape.enabled = true;
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shape.shapeType = ParticleSystemShapeType.Sphere;
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shape.radius = planetRadius * 0.9f;
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shape.radiusThickness = 1f;
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var vel = tailSystem.velocityOverLifetime;
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vel.enabled = true;
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vel.space = ParticleSystemSimulationSpace.World;
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vel.x = new ParticleSystem.MinMaxCurve(5f);
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vel.y = new ParticleSystem.MinMaxCurve(0f);
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vel.z = new ParticleSystem.MinMaxCurve(0f);
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vel.orbitalX = new ParticleSystem.MinMaxCurve(0f);
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vel.orbitalY = new ParticleSystem.MinMaxCurve(0f);
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vel.orbitalZ = new ParticleSystem.MinMaxCurve(0f);
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var colorOverLifetime = tailSystem.colorOverLifetime;
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colorOverLifetime.enabled = true;
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Gradient gradient = new Gradient();
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gradient.SetKeys(
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new GradientColorKey[] {
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new GradientColorKey(new Color(0.85f, 0.8f, 0.6f), 0f),
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new GradientColorKey(new Color(0.7f, 0.65f, 0.45f), 0.5f),
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new GradientColorKey(new Color(0.5f, 0.45f, 0.3f), 1f)
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},
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new GradientAlphaKey[] {
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new GradientAlphaKey(0.3f, 0f),
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new GradientAlphaKey(0.15f, 0.5f),
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new GradientAlphaKey(0f, 1f)
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}
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);
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colorOverLifetime.color = new ParticleSystem.MinMaxGradient(gradient);
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var renderer = tailSystem.GetComponent<ParticleSystemRenderer>();
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renderer.renderMode = ParticleSystemRenderMode.Stretch;
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renderer.velocityScale = 0.2f;
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renderer.lengthScale = 3f;
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renderer.sortingFudge = 3f;
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if (tailMaterial != null)
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renderer.material = tailMaterial;
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tailSystem.Play();
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}
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void CreateRingDust()
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{
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GameObject obj = new GameObject("SaturnRingDust");
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obj.transform.parent = null;
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obj.transform.position = transform.position;
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obj.transform.rotation = Quaternion.Euler(90f, 0f, 0f);
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ringDustSystem = obj.AddComponent<ParticleSystem>();
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var main = ringDustSystem.main;
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main.loop = true;
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main.playOnAwake = true;
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main.maxParticles = 5000;
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main.startLifetime = new ParticleSystem.MinMaxCurve(6f, 12f);
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main.startSpeed = new ParticleSystem.MinMaxCurve(0f, 0f);
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main.startSize = new ParticleSystem.MinMaxCurve(0.2f, 0.6f);
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main.startColor = new ParticleSystem.MinMaxGradient(
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new Color(0.8f, 0.72f, 0.5f, 0.4f),
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new Color(0.65f, 0.58f, 0.38f, 0.2f)
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);
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main.simulationSpace = ParticleSystemSimulationSpace.World;
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main.gravityModifier = 0f;
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var emission = ringDustSystem.emission;
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emission.rateOverTime = 300f;
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var shape = ringDustSystem.shape;
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shape.enabled = true;
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shape.shapeType = ParticleSystemShapeType.Donut;
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shape.radius = planetRadius * 2.2f;
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shape.donutRadius = planetRadius * 0.8f;
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shape.radiusThickness = 1f;
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shape.arc = 360f;
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var vel = ringDustSystem.velocityOverLifetime;
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vel.enabled = true;
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vel.space = ParticleSystemSimulationSpace.World;
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vel.orbitalX = new ParticleSystem.MinMaxCurve(0f);
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vel.orbitalY = new ParticleSystem.MinMaxCurve(2f);
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vel.orbitalZ = new ParticleSystem.MinMaxCurve(0f);
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vel.x = new ParticleSystem.MinMaxCurve(0f);
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vel.y = new ParticleSystem.MinMaxCurve(0f);
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vel.z = new ParticleSystem.MinMaxCurve(0f);
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var colorOverLifetime = ringDustSystem.colorOverLifetime;
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colorOverLifetime.enabled = true;
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Gradient gradient = new Gradient();
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gradient.SetKeys(
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new GradientColorKey[] {
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new GradientColorKey(new Color(0.8f, 0.72f, 0.5f), 0f),
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new GradientColorKey(new Color(0.65f, 0.58f, 0.38f), 0.5f),
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new GradientColorKey(new Color(0.5f, 0.43f, 0.28f), 1f)
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},
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new GradientAlphaKey[] {
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new GradientAlphaKey(0f, 0f),
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new GradientAlphaKey(0.4f, 0.1f),
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new GradientAlphaKey(0.25f, 0.8f),
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new GradientAlphaKey(0f, 1f)
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}
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);
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colorOverLifetime.color = new ParticleSystem.MinMaxGradient(gradient);
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var renderer = ringDustSystem.GetComponent<ParticleSystemRenderer>();
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renderer.renderMode = ParticleSystemRenderMode.Billboard;
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renderer.sortingFudge = 2f;
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if (ringDustMaterial != null)
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renderer.material = ringDustMaterial;
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else if (tailMaterial != null)
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renderer.material = tailMaterial;
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ringDustSystem.Play();
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}
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void CreateRadiationBelt()
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{
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GameObject obj = new GameObject("SaturnRadiationBelt");
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obj.transform.parent = null;
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obj.transform.position = transform.position;
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obj.transform.rotation = Quaternion.Euler(90f, 0f, 0f);
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radiationBeltSystem = obj.AddComponent<ParticleSystem>();
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var main = radiationBeltSystem.main;
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main.loop = true;
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main.playOnAwake = true;
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main.maxParticles = 4000;
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main.startLifetime = new ParticleSystem.MinMaxCurve(6f, 12f);
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main.startSpeed = new ParticleSystem.MinMaxCurve(0f, 0f);
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main.startSize = new ParticleSystem.MinMaxCurve(0.2f, 0.5f);
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main.startColor = new ParticleSystem.MinMaxGradient(
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new Color(0.6f, 0.4f, 0.9f, 0.35f),
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new Color(0.4f, 0.2f, 0.7f, 0.2f)
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);
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main.simulationSpace = ParticleSystemSimulationSpace.World;
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main.gravityModifier = 0f;
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var emission = radiationBeltSystem.emission;
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emission.rateOverTime = 200f;
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var shape = radiationBeltSystem.shape;
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shape.enabled = true;
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shape.shapeType = ParticleSystemShapeType.Donut;
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shape.radius = planetRadius * 3.5f;
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shape.donutRadius = planetRadius * 0.4f;
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shape.radiusThickness = 1f;
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shape.arc = 360f;
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var vel = radiationBeltSystem.velocityOverLifetime;
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vel.enabled = true;
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vel.space = ParticleSystemSimulationSpace.World;
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vel.orbitalX = new ParticleSystem.MinMaxCurve(0f);
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vel.orbitalY = new ParticleSystem.MinMaxCurve(3f);
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vel.orbitalZ = new ParticleSystem.MinMaxCurve(0f);
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vel.x = new ParticleSystem.MinMaxCurve(0f);
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vel.y = new ParticleSystem.MinMaxCurve(0f);
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vel.z = new ParticleSystem.MinMaxCurve(0f);
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var colorOverLifetime = radiationBeltSystem.colorOverLifetime;
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colorOverLifetime.enabled = true;
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Gradient gradient = new Gradient();
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gradient.SetKeys(
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new GradientColorKey[] {
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new GradientColorKey(new Color(0.6f, 0.4f, 0.9f), 0f),
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new GradientColorKey(new Color(0.4f, 0.2f, 0.7f), 0.5f),
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new GradientColorKey(new Color(0.25f, 0.1f, 0.5f), 1f)
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},
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new GradientAlphaKey[] {
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new GradientAlphaKey(0f, 0f),
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new GradientAlphaKey(0.35f, 0.1f),
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new GradientAlphaKey(0.2f, 0.8f),
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new GradientAlphaKey(0f, 1f)
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}
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);
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colorOverLifetime.color = new ParticleSystem.MinMaxGradient(gradient);
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var renderer = radiationBeltSystem.GetComponent<ParticleSystemRenderer>();
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renderer.renderMode = ParticleSystemRenderMode.Billboard;
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renderer.sortingFudge = 1f;
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if (radiationMaterial != null)
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renderer.material = radiationMaterial;
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else if (tailMaterial != null)
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renderer.material = tailMaterial;
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radiationBeltSystem.Play();
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}
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void UpdateTail()
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{
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if (tailSystem == null) return;
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var e = tailSystem.emission;
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if (exosphereLevel >= 1f)
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{
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e.rateOverTime = 0f;
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return;
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}
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float t = Mathf.InverseLerp(1f, 0f, exosphereLevel);
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e.rateOverTime = Mathf.Lerp(0f, 500f, t);
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var main = tailSystem.main;
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float speedMin = Mathf.Lerp(3f, 15f, t);
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float speedMax = Mathf.Lerp(8f, 30f, t);
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main.startSpeed = new ParticleSystem.MinMaxCurve(speedMin, speedMax);
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}
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void UpdateRingDust()
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{
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if (ringDustSystem == null) return;
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var e = ringDustSystem.emission;
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float t = Mathf.InverseLerp(1f, 0f, exosphereLevel);
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e.rateOverTime = Mathf.Lerp(300f, 0f, t);
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}
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void UpdateRadiationBelt()
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{
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if (radiationBeltSystem == null) return;
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var e = radiationBeltSystem.emission;
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float t = Mathf.InverseLerp(1f, 0f, exosphereLevel);
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e.rateOverTime = Mathf.Lerp(200f, 0f, t);
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}
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IEnumerator DeathBurst()
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{
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if (tailSystem != null)
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{
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var e = tailSystem.emission;
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e.rateOverTime = 3000f;
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var m = tailSystem.main;
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m.startSpeed = new ParticleSystem.MinMaxCurve(20f, 50f);
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}
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if (ringDustSystem != null)
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{
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var e = ringDustSystem.emission;
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e.rateOverTime = 2000f;
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}
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if (radiationBeltSystem != null)
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{
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var e = radiationBeltSystem.emission;
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e.rateOverTime = 0f;
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}
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yield return new WaitForSeconds(2f);
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if (tailSystem != null)
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{
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var e = tailSystem.emission;
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e.rateOverTime = 0f;
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var m = tailSystem.main;
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m.startSpeed = new ParticleSystem.MinMaxCurve(3f, 8f);
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}
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if (ringDustSystem != null)
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{
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var e = ringDustSystem.emission;
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e.rateOverTime = 0f;
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}
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}
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void Update()
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{
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if (!Application.isPlaying) return;
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if (exosphereLevel >= 1f && previousLevel < 1f)
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{
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InitState();
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deathTriggered = false;
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}
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previousLevel = exosphereLevel;
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if (exosphereLevel <= 0f && !deathTriggered)
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{
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deathTriggered = true;
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StartCoroutine(DeathBurst());
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return;
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}
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if (deathTriggered) return;
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UpdateTail();
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UpdateRingDust();
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UpdateRadiationBelt();
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}
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public void CleanUp()
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{
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if (tailSystem != null) Destroy(tailSystem.gameObject);
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if (ringDustSystem != null) Destroy(ringDustSystem.gameObject);
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if (radiationBeltSystem != null) Destroy(radiationBeltSystem.gameObject);
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tailSystem = null;
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ringDustSystem = null;
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radiationBeltSystem = null;
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deathTriggered = false;
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enabled = false;
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}
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} |