Files
2026-04-07 03:14:32 +03:00

25 lines
645 B
C#

// Copyright (C) 2014-2024 Gleechi Technology AB. All rights reserved.
using UnityEngine;
using VirtualGrasp;
namespace VirtualGrasp.Onboarding
{
public class SoundOnGraspEvents : MonoBehaviour
{
public AudioSource graspSoundEffect;
private int avatarID = 0;
private void Start()
{
VG_Controller.GetSensorControlledAvatarID(out avatarID);
VG_Controller.OnGraspTriggered.AddListener(PlayGraspSound);
}
public void PlayGraspSound(VG_HandStatus hand)
{
if (hand.m_avatarID == avatarID)
graspSoundEffect.Play();
}
}
}