Files
ScienceLab.WeightAndMass/Assets/Materials/Yuetility-Studios/YueDestructible/Scripts/YueDestructableAudioSourceTemplate.cs
2026-04-07 03:14:32 +03:00

43 lines
1.0 KiB
C#

using UnityEngine;
namespace YueDestructibles
{
public class YueDestructableAudioSourceTemplate : MonoBehaviour
{
public AudioSource audioSource;
[HideInInspector]
public Transform[] debris;
private float timeAlive = 0f;
private const float maxTimeAlive = 10f;
private Vector3 averagePosition;
void Update()
{
if (debris.Length <= 0)
Destroy(this.gameObject);
if (!debris[0])
Destroy(this.gameObject);
// calculate position
averagePosition = Vector3.zero;
foreach (Transform t in debris)
{
if(t)
averagePosition += t.position;
}
averagePosition /= debris.Length;
// add position
transform.position = averagePosition;
// destroy, if overtime
timeAlive += Time.deltaTime;
if (timeAlive > maxTimeAlive)
Destroy(this.gameObject);
}
}
}